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When modern ethics collide with medieval ethics
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<blockquote data-quote="pemerton" data-source="post: 5825662" data-attributes="member: 42582"><p>But all you're really doing here is restating the expectations that cause the conflict.</p><p></p><p>It's one thing to ask a person to pretend that s/he doesn't know that rotating coils in magnetic fields cause electrical currents. Part of playing in a fictional fantasy world is pretending that the world works differently from how it really does.</p><p></p><p>But asking someone to pretend that slavery is permissible is something different. For some (perhaps many) it may be more like asking them to pretend that a Euclidean triangle has only 150 degrees - ie asking them to pretend to believe the obviously incoherent.</p><p></p><p>There may be nothing wrong with <em>asking</em>, although I think everyone would acknowledge limits here. After all, the attraction of fantasy is often a romantic one - noble and honourable warriors, worthy causes, etc - and it undermines that romanticism to focus excessively on slavery, status-based poverty, etc (notice that in LotR, for example, none of these things figure very prominently). Take away the romaniticism and just leave the moral difference, and who is going to want to play (as per my purging of the Kulaks example upthread)?</p><p></p><p>Again, this seems just to be restating the problem. If the player wants to play a PC who kneels before no one, isn't that his/her prerogative?</p><p></p><p>And if the GM is setting up situations where that player's desire will cause arguments, execution and jailing, then I think the GM has probably failed. At a minimum, the GM obviously has failed to adequately accomodate the player's desire for protagonism in respect of his/her PC.</p><p></p><p>I guess it's a GM's prerogative to ask his/her players to play along - and I agree that it might be helpful to do this via more than just a handout - but ultimately I don't think the players can be forced to accept as worth portraying an outlook that they strongly reject.</p><p></p><p>Completely agreed.</p><p></p><p>The easiest solution is not to put these moral questions at the front and centre of the game if you don't think the group can handle it, or will handle it in a different way from what you would prefer.</p><p></p><p>Exactly.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5825662, member: 42582"] But all you're really doing here is restating the expectations that cause the conflict. It's one thing to ask a person to pretend that s/he doesn't know that rotating coils in magnetic fields cause electrical currents. Part of playing in a fictional fantasy world is pretending that the world works differently from how it really does. But asking someone to pretend that slavery is permissible is something different. For some (perhaps many) it may be more like asking them to pretend that a Euclidean triangle has only 150 degrees - ie asking them to pretend to believe the obviously incoherent. There may be nothing wrong with [I]asking[/I], although I think everyone would acknowledge limits here. After all, the attraction of fantasy is often a romantic one - noble and honourable warriors, worthy causes, etc - and it undermines that romanticism to focus excessively on slavery, status-based poverty, etc (notice that in LotR, for example, none of these things figure very prominently). Take away the romaniticism and just leave the moral difference, and who is going to want to play (as per my purging of the Kulaks example upthread)? Again, this seems just to be restating the problem. If the player wants to play a PC who kneels before no one, isn't that his/her prerogative? And if the GM is setting up situations where that player's desire will cause arguments, execution and jailing, then I think the GM has probably failed. At a minimum, the GM obviously has failed to adequately accomodate the player's desire for protagonism in respect of his/her PC. I guess it's a GM's prerogative to ask his/her players to play along - and I agree that it might be helpful to do this via more than just a handout - but ultimately I don't think the players can be forced to accept as worth portraying an outlook that they strongly reject. Completely agreed. The easiest solution is not to put these moral questions at the front and centre of the game if you don't think the group can handle it, or will handle it in a different way from what you would prefer. Exactly. [/QUOTE]
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