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When modern ethics collide with medieval ethics
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<blockquote data-quote="Elf Witch" data-source="post: 5825915" data-attributes="member: 9037"><p>If a player agrees from the start to play in a DM setting as it is described then they should make an effort to play in that setting. There is a big difference between having a character who sees the world as wrong and sets out to change it and one who refuses to even acknowledge this is how things work in the game. </p><p></p><p>Lets take the issue of slavery there is no reason why a player can't be one of the people who want to stop the practice but it is how you go about doing it in the setting. If you just go around killing slave owners and freeing salves without any kind of reasonable plan then you should expect bad things to happen to your PC. </p><p></p><p>I have played in a Kalamar game where we are members of the group the Broken Chain our goal was to stop the slave traders. Since slavery is legal in Kalamar we had to do this very carefully and very secretly. We attacked the slave traders not the slave owners. </p><p></p><p>As for killing evil clerics or any prisoner I think it really depends on the situation. If dealing with prisoners who you can trust to keep your word or if you are in a position to turn them over to a higher ranking authority then killing them is wrong.</p><p></p><p>But if you are in the wilderness a long way from a higher authority and you have a mission that requires stealth things change. In an Eberron campaign we were sneaking through occupied territory to stop some evil cultist from opening a gate. We knew that they outnumbered us and that the only chance we had was not stealth not brute force. Unfortunately a small patrol discovered us and we had to take them out quickly. </p><p></p><p>We ended up with a prisoner. We tried to convince him that the cultist he served were evil and determined to let an unspeakable evil lose on the world. We showed him our evidence but he didn't believe it. So now we were faced what to do with him let him live and try and drag him with us and hope he didn't give us away. leave him tied up which left him at the mercy of dangerous predators and again hope he didn't escape or kill him. </p><p></p><p>Of course the never kill a prisoner for any reason part of the party prevailed for a little while until the prisoner did what all prisoners should do which is to try and escape or make or screw up the plans of the enemy which was us. He tried to give us away so my character slit his throat. </p><p></p><p>I have to say that this attitude of never killing prisoners makes absolutely no sense from a tactical point of view. There are times you will be forced to do things for the greater good. I do not understand how letting evil lose to destroy the world is better than killing an evil cleric because you don't have the time to turn them into the higher authority and you can't trust them not to try and escape and stop you.</p><p></p><p>Do you really believe a dedicated cleric of Hextra is going to sit back and let you stop his god's plan? Even if he gives you his word he won't try and escape or stop your mission how can you trust it? If the situation was reversed would you as a servant to good just sit by and let the evil plan unfold or would you do everything in your power to sabotage it?</p><p></p><p>I don't believe in just killing prisoners willy nilly and I hate that kind of play but I also hate what I see as lawful stupid kind of payers. It is situational. In my roommates game the church of Hextra is an outlawed religion any one caught practicing it is put to death that is the law. The cleric of Herineous is also a Knight of the Rose they and other Knights of the Rose are tasked with dispensing the King's justice. The cleric had not only his god's wrath on his side but the King justice, he acted totally by the law of the land. </p><p></p><p>If he had turned these clerics over to say the courts they would have been executed as soon as their holy symbols were shown and they were tested by a detect evil. In her game detect evil only works on strong taint and she has ruled that if you willing serve an evil god and get your powers from that service you get tainted with the god's evil. </p><p></p><p>It is the same with person who kneels to no man. If you want to play your character like that go ahead but also realize that their might be consequences from being thrown in the stocks to the King refusing to help you and having you removed from his sight.</p><p></p><p>There is also a way to handle this with more finesse. In game I played we were brought before these powerful keepers of a human city everyone was expected to prostrate themselves in front of them. Now our I refuse to kneel before any man player was so rude about it he was thrown in the stocks in that position. The rest of us did not prostrate ourselves but we did bow our heads and go to one knee in a sign of respect. </p><p></p><p></p><p>What gets me pissy is players who are told these are the social mores of the area and they choose not to follow them but then get angry with the DM when the DM has the NPCs react to it. It is like they expect special treatment based solely on their PC status.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5825915, member: 9037"] If a player agrees from the start to play in a DM setting as it is described then they should make an effort to play in that setting. There is a big difference between having a character who sees the world as wrong and sets out to change it and one who refuses to even acknowledge this is how things work in the game. Lets take the issue of slavery there is no reason why a player can't be one of the people who want to stop the practice but it is how you go about doing it in the setting. If you just go around killing slave owners and freeing salves without any kind of reasonable plan then you should expect bad things to happen to your PC. I have played in a Kalamar game where we are members of the group the Broken Chain our goal was to stop the slave traders. Since slavery is legal in Kalamar we had to do this very carefully and very secretly. We attacked the slave traders not the slave owners. As for killing evil clerics or any prisoner I think it really depends on the situation. If dealing with prisoners who you can trust to keep your word or if you are in a position to turn them over to a higher ranking authority then killing them is wrong. But if you are in the wilderness a long way from a higher authority and you have a mission that requires stealth things change. In an Eberron campaign we were sneaking through occupied territory to stop some evil cultist from opening a gate. We knew that they outnumbered us and that the only chance we had was not stealth not brute force. Unfortunately a small patrol discovered us and we had to take them out quickly. We ended up with a prisoner. We tried to convince him that the cultist he served were evil and determined to let an unspeakable evil lose on the world. We showed him our evidence but he didn't believe it. So now we were faced what to do with him let him live and try and drag him with us and hope he didn't give us away. leave him tied up which left him at the mercy of dangerous predators and again hope he didn't escape or kill him. Of course the never kill a prisoner for any reason part of the party prevailed for a little while until the prisoner did what all prisoners should do which is to try and escape or make or screw up the plans of the enemy which was us. He tried to give us away so my character slit his throat. I have to say that this attitude of never killing prisoners makes absolutely no sense from a tactical point of view. There are times you will be forced to do things for the greater good. I do not understand how letting evil lose to destroy the world is better than killing an evil cleric because you don't have the time to turn them into the higher authority and you can't trust them not to try and escape and stop you. Do you really believe a dedicated cleric of Hextra is going to sit back and let you stop his god's plan? Even if he gives you his word he won't try and escape or stop your mission how can you trust it? If the situation was reversed would you as a servant to good just sit by and let the evil plan unfold or would you do everything in your power to sabotage it? I don't believe in just killing prisoners willy nilly and I hate that kind of play but I also hate what I see as lawful stupid kind of payers. It is situational. In my roommates game the church of Hextra is an outlawed religion any one caught practicing it is put to death that is the law. The cleric of Herineous is also a Knight of the Rose they and other Knights of the Rose are tasked with dispensing the King's justice. The cleric had not only his god's wrath on his side but the King justice, he acted totally by the law of the land. If he had turned these clerics over to say the courts they would have been executed as soon as their holy symbols were shown and they were tested by a detect evil. In her game detect evil only works on strong taint and she has ruled that if you willing serve an evil god and get your powers from that service you get tainted with the god's evil. It is the same with person who kneels to no man. If you want to play your character like that go ahead but also realize that their might be consequences from being thrown in the stocks to the King refusing to help you and having you removed from his sight. There is also a way to handle this with more finesse. In game I played we were brought before these powerful keepers of a human city everyone was expected to prostrate themselves in front of them. Now our I refuse to kneel before any man player was so rude about it he was thrown in the stocks in that position. The rest of us did not prostrate ourselves but we did bow our heads and go to one knee in a sign of respect. What gets me pissy is players who are told these are the social mores of the area and they choose not to follow them but then get angry with the DM when the DM has the NPCs react to it. It is like they expect special treatment based solely on their PC status. [/QUOTE]
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