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When modern ethics collide with medieval ethics
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<blockquote data-quote="Elf Witch" data-source="post: 5826159" data-attributes="member: 9037"><p>A PC should not just offer a prisoner a deal especially if they are evil clerics who just murdered a half dozen clerics of your party member's god. Way to support the party member who heals your injuries and has your back. I would at least think that you would discuss it with him first.</p><p></p><p>Why should the rest of the party be held to that agreement if the party member offering the deal does not have the legal authority of the land to offer it or even had party consensus. </p><p></p><p>If you choose to do things like this in character fine but you have to be willing to accept that the other characters may not agree and get angry over it. And as long as it stays in character that is fine. When it spreads out of game then it is not fine. </p><p></p><p>As for mind bending the guards it depends are you in initiative and are a lot of other things going on at the same time, and the DM is pretty strict on how much you can say as a free action on your turn. You have a choice as the player cast a spell and say some thing like 'there is something wrong about this" or take your turn to talk and explain it and not take an action. Maybe I chose the wrong course of action. But at the time I was worried because the ruffians had stolen my pack which held most of my magic items, my wands and my scrolls as well as sensitive information that could cost me my life, and they were getting away. </p><p></p><p>The other side of this is how about the other party members who are confused ask hey why did you do that instead of just throwing up their arms and saying they walk away.</p><p></p><p>I absolutely agree that the DM needs to explain how things work and help the players design characters that fit into the world.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5826159, member: 9037"] A PC should not just offer a prisoner a deal especially if they are evil clerics who just murdered a half dozen clerics of your party member's god. Way to support the party member who heals your injuries and has your back. I would at least think that you would discuss it with him first. Why should the rest of the party be held to that agreement if the party member offering the deal does not have the legal authority of the land to offer it or even had party consensus. If you choose to do things like this in character fine but you have to be willing to accept that the other characters may not agree and get angry over it. And as long as it stays in character that is fine. When it spreads out of game then it is not fine. As for mind bending the guards it depends are you in initiative and are a lot of other things going on at the same time, and the DM is pretty strict on how much you can say as a free action on your turn. You have a choice as the player cast a spell and say some thing like 'there is something wrong about this" or take your turn to talk and explain it and not take an action. Maybe I chose the wrong course of action. But at the time I was worried because the ruffians had stolen my pack which held most of my magic items, my wands and my scrolls as well as sensitive information that could cost me my life, and they were getting away. The other side of this is how about the other party members who are confused ask hey why did you do that instead of just throwing up their arms and saying they walk away. I absolutely agree that the DM needs to explain how things work and help the players design characters that fit into the world. [/QUOTE]
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