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When modern ethics collide with medieval ethics
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<blockquote data-quote="Zelda Themelin" data-source="post: 5826329" data-attributes="member: 167"><p>S'mon I agree. It might have worked for our typical problem guy too, but when we were teeny at that time gm was playing his authority to provoke. </p><p></p><p>All kinda of alternative takes I have used. Some city's had "peace-bonds" for weapons. Some regulater weapon bigger than short sword. And only missile weapon you could carry were slings/throw knifes. </p><p>Some had rules that you have leave weapons in rack of inn/tavern when you entered.</p><p>Rules for places and times of duels. For those whose arguments grew over fist fights.</p><p></p><p></p><p>Regulations for magic. Usually required local guild membership and some spells banned of use in city area.</p><p></p><p>This kinda little thematic came up often, but I tended to let players get aways with sojme things, since they were "bad-asses". Gate guards didn't stop them and aks gate fee but did that to merchant passing after them. Friendly stopped and advaced about "weapon laws" to avoid "misunderstandings". Spell regulations were rather sensible.</p><p></p><p>Kings and the like didn't often meet some random adventurers personally. I had couple of cases when player demanded for the audiance. But that was pretty much in-game. </p><p></p><p>And honestly nobility did not really exempt some punch of adventurers know local ethiquette. Even the bowing part. And if that was required symbology characters were told about it beforehand (since they obviously woudn't know etiquette) and only allowed those people of party for diplomatic meetings that agreed to some simple local polite habits.</p><p></p><p>So if party had Ulaf the Barbarian of BloodyThunder, Sneak the beggar thief and Mordog the Mighty (wizard of great power and sucky social skills), it would be unlikely for king to see them in public hall with usual court. If he wanted to meet them personally it would be only his body guards and advisor maybe in private area where meeting could run more informal without becoming malady for court. </p><p></p><p>And it would make sense since often these missions where king would need such tought but outsidish adventurer help would be for "secret business". </p><p>Naturally if business weren't really secret and pc:s would represent less offensive social material they could be publicly received. And once adventures would become trusty people for kindgoms causes they would call Ulof to parties to scare/impress cityfolk, because it would now be "good olde Ulof". It's not like kings of old banned those less socially charming but good soldier types.</p><p></p><p>If it's social very stict caste sociaty when you really need to get players to agree. If they only agree because it's that game or no game you are gonna have some troubles later. Or sometimes, when players gain power (levels etc.) they might change into less humble and want to trancend their social position.</p><p></p><p>We played long lasting game where we even had system we callled "disribution of loot acording to rank". And we were super-lawful about it too. One player playing monk started to get off-game greedy. we ended up kicking him from the game, since there was also cheating issues. Ah but he was player that always had issues after few games to any role-playing game he gm/played.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5826329, member: 167"] S'mon I agree. It might have worked for our typical problem guy too, but when we were teeny at that time gm was playing his authority to provoke. All kinda of alternative takes I have used. Some city's had "peace-bonds" for weapons. Some regulater weapon bigger than short sword. And only missile weapon you could carry were slings/throw knifes. Some had rules that you have leave weapons in rack of inn/tavern when you entered. Rules for places and times of duels. For those whose arguments grew over fist fights. Regulations for magic. Usually required local guild membership and some spells banned of use in city area. This kinda little thematic came up often, but I tended to let players get aways with sojme things, since they were "bad-asses". Gate guards didn't stop them and aks gate fee but did that to merchant passing after them. Friendly stopped and advaced about "weapon laws" to avoid "misunderstandings". Spell regulations were rather sensible. Kings and the like didn't often meet some random adventurers personally. I had couple of cases when player demanded for the audiance. But that was pretty much in-game. And honestly nobility did not really exempt some punch of adventurers know local ethiquette. Even the bowing part. And if that was required symbology characters were told about it beforehand (since they obviously woudn't know etiquette) and only allowed those people of party for diplomatic meetings that agreed to some simple local polite habits. So if party had Ulaf the Barbarian of BloodyThunder, Sneak the beggar thief and Mordog the Mighty (wizard of great power and sucky social skills), it would be unlikely for king to see them in public hall with usual court. If he wanted to meet them personally it would be only his body guards and advisor maybe in private area where meeting could run more informal without becoming malady for court. And it would make sense since often these missions where king would need such tought but outsidish adventurer help would be for "secret business". Naturally if business weren't really secret and pc:s would represent less offensive social material they could be publicly received. And once adventures would become trusty people for kindgoms causes they would call Ulof to parties to scare/impress cityfolk, because it would now be "good olde Ulof". It's not like kings of old banned those less socially charming but good soldier types. If it's social very stict caste sociaty when you really need to get players to agree. If they only agree because it's that game or no game you are gonna have some troubles later. Or sometimes, when players gain power (levels etc.) they might change into less humble and want to trancend their social position. We played long lasting game where we even had system we callled "disribution of loot acording to rank". And we were super-lawful about it too. One player playing monk started to get off-game greedy. we ended up kicking him from the game, since there was also cheating issues. Ah but he was player that always had issues after few games to any role-playing game he gm/played. [/QUOTE]
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