Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
When modern ethics collide with medieval ethics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elf Witch" data-source="post: 5827292" data-attributes="member: 9037"><p>In DnD if you are playing save the world from great evil style of play which we are. Then it absolutely becomes part of playing tactically wise if you fail it is not just you who die it is the entire world.</p><p></p><p>Part of the fun at least for me and most of the people I play with is making the choices even the hard ones. Getting away from the kill evil clerics for a moment say you are heading to stop an event that will happen on the full moon it is two days to get there and if you ride hard you can make it in one.</p><p></p><p>You come across a village besieged by orcs. You can A sneak around and make it in time to stop the event or B you can help the village and take the chance of missing the event. It is a tough choice and neither is really the right answer. Some players may choose to save the village from the immediate threat and hope that they will still have time to get to the event. Others may choice to leave the village to its fate on the idea that saving more lives is the right thing to do. </p><p></p><p>To things like this can make for some compelling role playing. With the right players and the right DM. </p><p></p><p>And I disagree that you can't have an epic game that sometimes has gritty choices in it. I also disagree that alignment makes this impossible. It depends on how you use alignment it is a straight jacket, is it setting specific, how does the DM define it. </p><p></p><p>I am not advocating always taking the best tactical choice and killing the prisoners but I also don't buy the never ever under any circumstances kill the prisoners either. </p><p></p><p>In the situation I described we were far from any help. We still had two more evil temples to deal with. We were outnumbered and here were our choices leave and take the prisoners to a high authority which would take hours which gave the other temples that chance to find out what we had done and be better prepared for us when we came back.</p><p></p><p>Tie the prisoners up and hope they didn't escape to raise the alarm. Try and drag them with us and hope they didn't give us away and which would mean one of us keeping an eye on them instead of being free to do other things. </p><p></p><p>Or kill them. Tactically the best choice was to kill them. Though not everyone agreed. The fun part of the game to me is dealing with these choices.</p><p></p><p>And not once did the DM interfere in our choice. We did talk about it later and she did say that if we had kept them alive she would have rolled escape artist rolls on them and played them in character which was to stop us. But she would have done it fairly by the rules and the roll of the dice.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5827292, member: 9037"] In DnD if you are playing save the world from great evil style of play which we are. Then it absolutely becomes part of playing tactically wise if you fail it is not just you who die it is the entire world. Part of the fun at least for me and most of the people I play with is making the choices even the hard ones. Getting away from the kill evil clerics for a moment say you are heading to stop an event that will happen on the full moon it is two days to get there and if you ride hard you can make it in one. You come across a village besieged by orcs. You can A sneak around and make it in time to stop the event or B you can help the village and take the chance of missing the event. It is a tough choice and neither is really the right answer. Some players may choose to save the village from the immediate threat and hope that they will still have time to get to the event. Others may choice to leave the village to its fate on the idea that saving more lives is the right thing to do. To things like this can make for some compelling role playing. With the right players and the right DM. And I disagree that you can't have an epic game that sometimes has gritty choices in it. I also disagree that alignment makes this impossible. It depends on how you use alignment it is a straight jacket, is it setting specific, how does the DM define it. I am not advocating always taking the best tactical choice and killing the prisoners but I also don't buy the never ever under any circumstances kill the prisoners either. In the situation I described we were far from any help. We still had two more evil temples to deal with. We were outnumbered and here were our choices leave and take the prisoners to a high authority which would take hours which gave the other temples that chance to find out what we had done and be better prepared for us when we came back. Tie the prisoners up and hope they didn't escape to raise the alarm. Try and drag them with us and hope they didn't give us away and which would mean one of us keeping an eye on them instead of being free to do other things. Or kill them. Tactically the best choice was to kill them. Though not everyone agreed. The fun part of the game to me is dealing with these choices. And not once did the DM interfere in our choice. We did talk about it later and she did say that if we had kept them alive she would have rolled escape artist rolls on them and played them in character which was to stop us. But she would have done it fairly by the rules and the roll of the dice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When modern ethics collide with medieval ethics
Top