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When modern ethics collide with medieval ethics
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<blockquote data-quote="Elf Witch" data-source="post: 5827524" data-attributes="member: 9037"><p>Big sigh again. She did not just drop a document in front of the players. She discussed with each of us what we would like to see in game. She presented her setting and asked okay any questions any issues with any of this. </p><p></p><p>I am huge believer in a DM being flexible. But there is a big difference between being flexible and just caving in every time an outcomes happens in a game and a player does not like it. </p><p></p><p>Take the player who went to jail because he broke in and murdered a non evil necromancer even when two of his party members are yelling at him to stop because they know the guy. The player was a little pissed over going to jail he felt that in most games necromancy is evil and he the player was being punished unfairly by the DM. He did calm down since it didn't have last repercussions other then the rest of us being blackmailed in doing something for the town mayor and he the player was going to be out of town for several weeks.</p><p></p><p>He in character still thinks necromancers are evil and that humans are stupid for tolerating it. He will never trust them just like in his eyes all drow are evil. </p><p></p><p>The player has made it clear that he knows and is okay that necromancy is not evil and he thinks it might be cool to be faced with dealing with some non evil drow.</p><p></p><p>We had an incident where in character he destroyed a bunch of necromantic expensive loot. There was some harsh words until we talked it out and got on the same page and he explained that as a player he is fine with what the DM is doing. That his character is the one with the issues. </p><p></p><p>The DM was very flexible over the incident. Yes there were consequences to his actions but she worked out those consequences in a way to move the game forward, handle a lengthy player absence and have it make sense for the setting. She also handle the murder aspect by having the necromancer have a contingency up that allowed him to be raised. So while the dwarf did technically murder him in the end all he had to do was serve a light sentence and pay back the necromancer for the cost of the spell ingredients. </p><p></p><p>I did not ask what to do with problematic players. I started this thread to talk about dealing with modern ethics in a fantasy world. I think it is an interesting topic removed from what happened in the game. I have said that I used those as examples not that I was asking advice on what to do about it with the player in question. But some posters started bringing up those examples and I have tried to clarify what happened.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5827524, member: 9037"] Big sigh again. She did not just drop a document in front of the players. She discussed with each of us what we would like to see in game. She presented her setting and asked okay any questions any issues with any of this. I am huge believer in a DM being flexible. But there is a big difference between being flexible and just caving in every time an outcomes happens in a game and a player does not like it. Take the player who went to jail because he broke in and murdered a non evil necromancer even when two of his party members are yelling at him to stop because they know the guy. The player was a little pissed over going to jail he felt that in most games necromancy is evil and he the player was being punished unfairly by the DM. He did calm down since it didn't have last repercussions other then the rest of us being blackmailed in doing something for the town mayor and he the player was going to be out of town for several weeks. He in character still thinks necromancers are evil and that humans are stupid for tolerating it. He will never trust them just like in his eyes all drow are evil. The player has made it clear that he knows and is okay that necromancy is not evil and he thinks it might be cool to be faced with dealing with some non evil drow. We had an incident where in character he destroyed a bunch of necromantic expensive loot. There was some harsh words until we talked it out and got on the same page and he explained that as a player he is fine with what the DM is doing. That his character is the one with the issues. The DM was very flexible over the incident. Yes there were consequences to his actions but she worked out those consequences in a way to move the game forward, handle a lengthy player absence and have it make sense for the setting. She also handle the murder aspect by having the necromancer have a contingency up that allowed him to be raised. So while the dwarf did technically murder him in the end all he had to do was serve a light sentence and pay back the necromancer for the cost of the spell ingredients. I did not ask what to do with problematic players. I started this thread to talk about dealing with modern ethics in a fantasy world. I think it is an interesting topic removed from what happened in the game. I have said that I used those as examples not that I was asking advice on what to do about it with the player in question. But some posters started bringing up those examples and I have tried to clarify what happened. [/QUOTE]
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