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When not to allow a reflex save?
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<blockquote data-quote="steeldragons" data-source="post: 5391487" data-attributes="member: 92511"><p><strong>Originally posted by Dandu:</strong></p><p></p><p>Quote:</p><p> <span style="font-size: 10px">Nauseated Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#moveActions" target="_blank">move action</a> per turn. </span> </p><p>>Can a nauseated character make saving throws?</p><p> </p><p> Quote:</p><p> <span style="font-size: 10px">Panicked A panicked creature must drop anything it holds and flee at top speed from the source of its <a href="http://www.d20srd.org/srd/specialAbilities.htm#fear" target="_blank">fear</a>, as well as any other dangers it encounters, along a random path. It can’t take any other actions. </span> </p><p>>Can a panicked creature make saving throws?</p><p>--------------------------------</p><p></p><p>No. On all counts. The creature has already failed their required save to end up in the Nauseated, Panicked..AND (since it's the relevant question to the thread) I'll include Stunned state. You failed that save so now you are in these conditions that prohibit other action.</p><p></p><p>Your mind is not concentrating on anything to form a Will save. Your body is not really enough under your control to make an attempt at a Reflex save...only thing you MIGHT be capable of doing would be a Fort save vs. a poison or some other biological agent that your body would handle internally. But I would say, in a Stunned, Nauseated or Panicked state, I would probably not allow Fort saves that require some outward attention or action (whatever those might be).</p><p></p><p>The entire purpose of having these sort of "incapacitated" states in the game is to <em>use</em> them and take advantage of your foe while they <em>are </em>incapacitated. It's not so you can say "Ok. You're stunned. You can do no action for the following round. But sure you can leap out of the way of the incoming fireball. G'head roll the dice."</p><p></p><p>Sorry. I'm ruling no. The character gets no Reflex save while stunned from the Sound Burst (even if you want to use the "includes luck" definition of saving throws). The character is stunned and just happens to trip and fall out of the way of the fireball, taking half damage...?...mm. Doesn't really fly for me. </p><p></p><p>Just my 2 coppers.</p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5391487, member: 92511"] [B]Originally posted by Dandu:[/B] Quote: [SIZE=2]Nauseated Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single [URL="http://www.d20srd.org/srd/combat/actionsInCombat.htm#moveActions"]move action[/URL] per turn. [/SIZE] >Can a nauseated character make saving throws? Quote: [SIZE=2]Panicked A panicked creature must drop anything it holds and flee at top speed from the source of its [URL="http://www.d20srd.org/srd/specialAbilities.htm#fear"]fear[/URL], as well as any other dangers it encounters, along a random path. It can’t take any other actions. [/SIZE] >Can a panicked creature make saving throws? -------------------------------- No. On all counts. The creature has already failed their required save to end up in the Nauseated, Panicked..AND (since it's the relevant question to the thread) I'll include Stunned state. You failed that save so now you are in these conditions that prohibit other action. Your mind is not concentrating on anything to form a Will save. Your body is not really enough under your control to make an attempt at a Reflex save...only thing you MIGHT be capable of doing would be a Fort save vs. a poison or some other biological agent that your body would handle internally. But I would say, in a Stunned, Nauseated or Panicked state, I would probably not allow Fort saves that require some outward attention or action (whatever those might be). The entire purpose of having these sort of "incapacitated" states in the game is to [I]use[/I] them and take advantage of your foe while they [I]are [/I]incapacitated. It's not so you can say "Ok. You're stunned. You can do no action for the following round. But sure you can leap out of the way of the incoming fireball. G'head roll the dice." Sorry. I'm ruling no. The character gets no Reflex save while stunned from the Sound Burst (even if you want to use the "includes luck" definition of saving throws). The character is stunned and just happens to trip and fall out of the way of the fireball, taking half damage...?...mm. Doesn't really fly for me. Just my 2 coppers. --Steel Dragons [/QUOTE]
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When not to allow a reflex save?
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