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When objects fall
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<blockquote data-quote="fusangite" data-source="post: 1974809" data-attributes="member: 7240"><p>As evidenced in some of my recent contributions, over the past few years, I have become more and more convinced that the physics of the worlds described in the core rules of D&D 3.5 are governed by Aristotle's physics. There is the matter of there being 4 terrestrial elements instead of 100+, the fact that a number of items have fixed GP values pegged to real world physics and the fact that when objects fall, the falling damage increases arithmetically instead of geomatrically; plus, unlike present-day physics, Aristotelian physics offers a number of solid theories for how magic works. Obviously, this is pretty convenient when one is faced with physics problems that arise in your game that are not covered in the core rules such as what happens when water and electricity interact, the trajectory of a thrown object, the nature of the universe beyond the upper atmosphere, or the consequences of dumping a bunch of unexpected crap into a body of water. But I get the sense that very few people view physics in D&D the way I do. </p><p></p><p>So, I thought I would ask: </p><p>1. Do objects accelerate towards the earth as they fall in your world?</p><p>2. Do objects have Newtonian trajectories when they are thrown?</p><p>3. What do the stars that people see in heavens actually represent?</p><p>4. Does water conduct electricity?</p><p>5. Are your world's physics based on a consistent model or do you just make them up as you go?</p></blockquote><p></p>
[QUOTE="fusangite, post: 1974809, member: 7240"] As evidenced in some of my recent contributions, over the past few years, I have become more and more convinced that the physics of the worlds described in the core rules of D&D 3.5 are governed by Aristotle's physics. There is the matter of there being 4 terrestrial elements instead of 100+, the fact that a number of items have fixed GP values pegged to real world physics and the fact that when objects fall, the falling damage increases arithmetically instead of geomatrically; plus, unlike present-day physics, Aristotelian physics offers a number of solid theories for how magic works. Obviously, this is pretty convenient when one is faced with physics problems that arise in your game that are not covered in the core rules such as what happens when water and electricity interact, the trajectory of a thrown object, the nature of the universe beyond the upper atmosphere, or the consequences of dumping a bunch of unexpected crap into a body of water. But I get the sense that very few people view physics in D&D the way I do. So, I thought I would ask: 1. Do objects accelerate towards the earth as they fall in your world? 2. Do objects have Newtonian trajectories when they are thrown? 3. What do the stars that people see in heavens actually represent? 4. Does water conduct electricity? 5. Are your world's physics based on a consistent model or do you just make them up as you go? [/QUOTE]
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