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When objects fall
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<blockquote data-quote="AuraSeer" data-source="post: 1975522" data-attributes="member: 1331"><p>Well, some downward acceleration is clearly necessary. If stuff didn't accelerate, everything would just hang in the air like an oblivious Wile E. Coyote. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, gravity on my world works different than in the real world. Instead of gaining a certain velocity per unit time (i.e. 9.8 m/s/s), a falling object gains a certain amount of kinetic energy per unit mass per distance fallen. This conveniently explains why falling 100 feet does exactly twice as much damage as falling 50 feet.</p><p></p><p></p><p>In simple cases, yes. If a normal person were transported from the real world to my campaign world, he could play catch without having to learn a new set of reflexes.</p><p></p><p>On the other hand, with skill it's possible to produce trajectories very different from the real-world ballistic. A master sniper can fire an arrow hundreds of feet in a straight line with apparently no arc. Halfling children can throw rocks in curves that would put any major league pitcher to shame. Some of these differences are just for flavor; the rest help explain why a nonmagical (Extraordinary) ability can apparently do the impossible.</p><p></p><p></p><p>Some of them are physical objects, far away from the world's surface. Others are magical effects, planar portals, living creatures, or even divine aspects. It is not certain which points of light fall into each category, because no one from this world has ever flown high enough to check.</p><p></p><p>Astrologers do know that particular stars are associated with particular elements, events, or principles. They are able to predict the movement of such stars, in general terms, and many prophecies and omens are tied to the stellar conjunctions.</p><p></p><p></p><p>Natural electricity, yes. Sages have noted that lightning seems to strike wet surfaces and objects more often than dry ones. However, energy conjured or evoked by magic does not behave quite the same as the real thing, so a <em>lightning bolt</em> spell is unaffected by the conductivity of things it strikes.</p><p></p><p></p><p>Everything is internally consistent. This does not necessarily mean that it is well-modelled, only that its game effects work the same way every time they come up.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 1975522, member: 1331"] Well, some downward acceleration is clearly necessary. If stuff didn't accelerate, everything would just hang in the air like an oblivious Wile E. Coyote. :) That said, gravity on my world works different than in the real world. Instead of gaining a certain velocity per unit time (i.e. 9.8 m/s/s), a falling object gains a certain amount of kinetic energy per unit mass per distance fallen. This conveniently explains why falling 100 feet does exactly twice as much damage as falling 50 feet. In simple cases, yes. If a normal person were transported from the real world to my campaign world, he could play catch without having to learn a new set of reflexes. On the other hand, with skill it's possible to produce trajectories very different from the real-world ballistic. A master sniper can fire an arrow hundreds of feet in a straight line with apparently no arc. Halfling children can throw rocks in curves that would put any major league pitcher to shame. Some of these differences are just for flavor; the rest help explain why a nonmagical (Extraordinary) ability can apparently do the impossible. Some of them are physical objects, far away from the world's surface. Others are magical effects, planar portals, living creatures, or even divine aspects. It is not certain which points of light fall into each category, because no one from this world has ever flown high enough to check. Astrologers do know that particular stars are associated with particular elements, events, or principles. They are able to predict the movement of such stars, in general terms, and many prophecies and omens are tied to the stellar conjunctions. Natural electricity, yes. Sages have noted that lightning seems to strike wet surfaces and objects more often than dry ones. However, energy conjured or evoked by magic does not behave quite the same as the real thing, so a [i]lightning bolt[/i] spell is unaffected by the conductivity of things it strikes. Everything is internally consistent. This does not necessarily mean that it is well-modelled, only that its game effects work the same way every time they come up. [/QUOTE]
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