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When objects fall
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<blockquote data-quote="Voadam" data-source="post: 1976827" data-attributes="member: 2209"><p>Assume a level 1, 10 Con commoner or wizard with 2 hp. 3d6 damage from a 20 foot fall with ! damage = an average of 10.5 damage, knocking them to -8.5 damage, which is at risk of dying but not dead. 30 feet would be average of 21 damage killing them. This seems to fit your survival at 20 but not 30 foot falls better than arithmetic falling damage. Arithmetically a 10 foot fall will knock them to -1.5, 20 feet to -5, 30 feet to -8.5 and 40 feet to -11 and dead.</p><p></p><p>So in arithmetic damage a commoner will not walk away from a 10 foot fall and the average adventurer can walk away with little problem from ridiculous heights.</p><p></p><p>So under either model low level people do not walk away from any falls, the difference comes with mid to higher level PCs and hp creatures when they fall significant distances (20, 30 or more feet).</p><p></p><p>With accelerating damage falls from significant heights are still serious for higher level characters. IMO arithmetic falling damage makes falling from significant heights insignificant for PCs. Jumping off of cliffs onto rocks a hundred feet below should not be so viable an option for high level non-flying mortals not employing magic to aid them.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1976827, member: 2209"] Assume a level 1, 10 Con commoner or wizard with 2 hp. 3d6 damage from a 20 foot fall with ! damage = an average of 10.5 damage, knocking them to -8.5 damage, which is at risk of dying but not dead. 30 feet would be average of 21 damage killing them. This seems to fit your survival at 20 but not 30 foot falls better than arithmetic falling damage. Arithmetically a 10 foot fall will knock them to -1.5, 20 feet to -5, 30 feet to -8.5 and 40 feet to -11 and dead. So in arithmetic damage a commoner will not walk away from a 10 foot fall and the average adventurer can walk away with little problem from ridiculous heights. So under either model low level people do not walk away from any falls, the difference comes with mid to higher level PCs and hp creatures when they fall significant distances (20, 30 or more feet). With accelerating damage falls from significant heights are still serious for higher level characters. IMO arithmetic falling damage makes falling from significant heights insignificant for PCs. Jumping off of cliffs onto rocks a hundred feet below should not be so viable an option for high level non-flying mortals not employing magic to aid them. [/QUOTE]
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