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<blockquote data-quote="fusangite" data-source="post: 1979698" data-attributes="member: 7240"><p>Actually, the reason I make D&D physics Aristotelian is because the rules already mostly are that way. I wouldn't use D&D as my base system if I really needed the physics to be something other than Aristotelian. Basically, because I play D&D, my worlds' physics tend to be Aristotelian because I don't really feel up to creating a Platonic, Taoist or whatever rule set.</p><p></p><p></p><p></p><p>Actually, again, the fact that Aristotelian physics requires less of an arc (or no arc at all) means that I can use the rules as written without worrying about ceiling heights and various other things not modeled in the system. Using Newtonian physics would require a bunch of new rules for indoor archery but Aristotelian physics allows you to use the rules as written, unmodified.</p><p></p><p></p><p></p><p>Again, that's what the Aristotelian physics of the high medieval period largely was -- because of the importance placed on observation, again, I think this actually suggests a system more consistent with Aristotle than Newton.</p><p></p><p></p><p></p><p>Again, I think you perceive bigger differences between our GMing styles than there actually are. Another attraction of Aristotelian physics for me is that it is a system generally hostile to quanitification. So, no -- for me what matters about a physics is not whether it enables precise calculations of outcome but whether it gives the world a consistency and predictability.</p><p></p><p></p><p></p><p>People seem to like this idea that "flavour" and "system" are independent variables; I do not. For me there is a pretty close correlation between this divide and the present-day divide between metaphysics and physics. The kind of game world I like to GM or play in is one which does not have this post-Enlightenment division. Philosophy, physics and theology are all closely linked in worlds I enjoy; so I am reluctant to accept your either-or proposition here. </p><p></p><p></p><p></p><p>Same here. That's why knowing the actual nature of the universe I run matters to me. That's why I need to know what the stars and other such pieces of information.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1979698, member: 7240"] Actually, the reason I make D&D physics Aristotelian is because the rules already mostly are that way. I wouldn't use D&D as my base system if I really needed the physics to be something other than Aristotelian. Basically, because I play D&D, my worlds' physics tend to be Aristotelian because I don't really feel up to creating a Platonic, Taoist or whatever rule set. Actually, again, the fact that Aristotelian physics requires less of an arc (or no arc at all) means that I can use the rules as written without worrying about ceiling heights and various other things not modeled in the system. Using Newtonian physics would require a bunch of new rules for indoor archery but Aristotelian physics allows you to use the rules as written, unmodified. Again, that's what the Aristotelian physics of the high medieval period largely was -- because of the importance placed on observation, again, I think this actually suggests a system more consistent with Aristotle than Newton. Again, I think you perceive bigger differences between our GMing styles than there actually are. Another attraction of Aristotelian physics for me is that it is a system generally hostile to quanitification. So, no -- for me what matters about a physics is not whether it enables precise calculations of outcome but whether it gives the world a consistency and predictability. People seem to like this idea that "flavour" and "system" are independent variables; I do not. For me there is a pretty close correlation between this divide and the present-day divide between metaphysics and physics. The kind of game world I like to GM or play in is one which does not have this post-Enlightenment division. Philosophy, physics and theology are all closely linked in worlds I enjoy; so I am reluctant to accept your either-or proposition here. Same here. That's why knowing the actual nature of the universe I run matters to me. That's why I need to know what the stars and other such pieces of information. [/QUOTE]
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