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<blockquote data-quote="demiurge1138" data-source="post: 732595" data-attributes="member: 7451"><p>Alright, for all of you fans of collective consciousness critters, deadly plants, or just monsters, here is a new family of creatures for your enjoyment. I could have put it into my Mosnters of Chult page, but I felt these guys deserve the spotlight.</p><p>And now, the vin!</p><p></p><p><strong>Vin</strong> </p><p>The vin are an bizarre form of sentient plant life. Their only purpose seems to be to reproduce and destroy. All vin are composed of thorny animate vines wrapped around a central stem. They all have, where the head of a normal creature would be, a large flower, like that of an orchid. This resemblance has caused much (futile) speculation among sages. </p><p></p><p>An individual colony of vin are all part of the same hivemind, controlled by a single queen. The various individual vin wage war on any life forms that approach their nests, and sometimes spread beyond their boundaries to collect prisoners. These prisoners are brought to the queen to be used to nourish the next generation of vin. Vin can reproduce themselves, however, by absorbing the life forces of living beings. </p><p></p><p>Vin Traits: All vin share the following traits.</p><p>Composite weaponry (Ex): The slams of a vin deal both piercing and bludgeoning damage.</p><p>Electric Immunity (Su): All vin take no damage from electrical effects. Instead, they are hasted for a number of rounds equal to the caster level of the electrical effect. Lightning hastes them for 5 rounds. </p><p>Hivemind (Ex): All vin within 50 miles of their queen are in constant communication. If one is aware of a particular danger, then they all are. If one in a group is not flat-footed, then none of them are. No vin in a group is considered flanked unless they all are.</p><p>Parasitic attacks (Su): Each natural melee attack that a vin makes against a living opponent gives the vin ¼ of the hit points it dealt as temporary hit points. For example, a vinling hitting an opponent with a slam attack that deals 4 hp gains 1 temporary hit point, but if it dealt 3 hp, it gets no hit point. When a vin reaches twice its normal hit points, another vin buds off. The hit points are split between the two vin, and the new vin is instantly capable of combat. The type of vin budded is detailed in the individual vin’s entry. </p><p>Piercing resistance (Ex): All vin take half damage from piercing weapons.</p><p>Resistances (Ex): Cold resistance 10.</p><p>Skills: All vin recieve a +8 racial bonus to Hide checks made in forests.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 732595, member: 7451"] Alright, for all of you fans of collective consciousness critters, deadly plants, or just monsters, here is a new family of creatures for your enjoyment. I could have put it into my Mosnters of Chult page, but I felt these guys deserve the spotlight. And now, the vin! [B]Vin[/B] The vin are an bizarre form of sentient plant life. Their only purpose seems to be to reproduce and destroy. All vin are composed of thorny animate vines wrapped around a central stem. They all have, where the head of a normal creature would be, a large flower, like that of an orchid. This resemblance has caused much (futile) speculation among sages. An individual colony of vin are all part of the same hivemind, controlled by a single queen. The various individual vin wage war on any life forms that approach their nests, and sometimes spread beyond their boundaries to collect prisoners. These prisoners are brought to the queen to be used to nourish the next generation of vin. Vin can reproduce themselves, however, by absorbing the life forces of living beings. Vin Traits: All vin share the following traits. Composite weaponry (Ex): The slams of a vin deal both piercing and bludgeoning damage. Electric Immunity (Su): All vin take no damage from electrical effects. Instead, they are hasted for a number of rounds equal to the caster level of the electrical effect. Lightning hastes them for 5 rounds. Hivemind (Ex): All vin within 50 miles of their queen are in constant communication. If one is aware of a particular danger, then they all are. If one in a group is not flat-footed, then none of them are. No vin in a group is considered flanked unless they all are. Parasitic attacks (Su): Each natural melee attack that a vin makes against a living opponent gives the vin ¼ of the hit points it dealt as temporary hit points. For example, a vinling hitting an opponent with a slam attack that deals 4 hp gains 1 temporary hit point, but if it dealt 3 hp, it gets no hit point. When a vin reaches twice its normal hit points, another vin buds off. The hit points are split between the two vin, and the new vin is instantly capable of combat. The type of vin budded is detailed in the individual vin’s entry. Piercing resistance (Ex): All vin take half damage from piercing weapons. Resistances (Ex): Cold resistance 10. Skills: All vin recieve a +8 racial bonus to Hide checks made in forests. [/QUOTE]
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