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When Orchids Attack (added a template! about four days ago! in case anyone cared!)
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<blockquote data-quote="demiurge1138" data-source="post: 732602" data-attributes="member: 7451"><p>Vinling</p><p>Small Plant (Vin)</p><p>Hit Dice: 2d8+2 (11 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 30ft, climb 10ft</p><p>AC: 15 (+1 size, +1 Dex, +3 natural)</p><p>Attacks: 2 vine slams +2 melee </p><p>Damage: Vine slam 1d4 plus parasitic attack</p><p>Face/Reach: 5ft by 5ft/5ft</p><p>Special Attacks: Spores</p><p>Special Qualities: Bunching, fast healing 1, plant, vin qualities</p><p>Saves: Fort +4, Ref +1. Will +0</p><p>Abilities: Str 11, Dex 12, Con 13, Int 3, Wis 10, Cha 5</p><p>Skills: Hide +13</p><p>Climate/Terrain: Warm forests or underground</p><p>Organization: Pair, strike team (4-7), troop (2-12 plus 1-4 vinshalks), squadron (4-40 plus 6-24 vinshalks, 1 vinseer), hivestaff (10-100 plus 5-50 vinshalks, 2-12 vinsentals, 1-4 vinseers, 1 vinqueen)</p><p>CR: 2</p><p>Treasure: None</p><p>Alignment: Always lawful evil</p><p>Advancement: 3-4 HD (Small), 5-6 HD (Medium-sized)</p><p></p><p>Vinlings are the cannon fodder and brute labor of the vin hordes. Although relatively weak, their strength lies in their great numbers. </p><p></p><p>Vinlings stand about 2 feet tall on coiled, springy legs and their long tendril arms are studded with small thorns. The flower on a vinling is yellow in color; as it advances in hit dice, the flower deepens to a rich orange. Vinlings are almost animalian in intelligence, but they are still capable of receiving and following orders from either vinshalk commanders or vinseer coordinators. In non-combat situations, vinlings are usually found transporting held prisoners, gathering small animals to seed more vinlings and creating traps to fortify their nest.</p><p></p><p>Combat</p><p>Vinlings rarely make use of any tactics more advanced then “overwhelm”. They always fight until death, even if sorely mismatched.</p><p></p><p>Bunching (Ex): Vinlings are adept at crowding each other in order to strike a target. Up to three vinlings can fit in the same 5ft square.</p><p></p><p>Plant Traits: Immune to mind-influencing effects, poisons, sleep, paralysis, stunning and polymorphing. Not subject to critical hits.</p><p></p><p>Spores (Ex): Three times per day, a vinling can release a 10ft radius cloud of thick, choking spores. All creatures inhaling the spores must make a Fortitude save (DC 12) or be nauseated for 1d4 rounds. The DC increases by +1 for every other vinling that contributes spores, and the cloud remains for three rounds before dissipating, unless dispersed by a strong wind</p><p></p><p>Vin Traits: When a vinling reaches twice its hit points as temporary hit points, it buds another vinling.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 732602, member: 7451"] Vinling Small Plant (Vin) Hit Dice: 2d8+2 (11 hp) Initiative: +1 (Dex) Speed: 30ft, climb 10ft AC: 15 (+1 size, +1 Dex, +3 natural) Attacks: 2 vine slams +2 melee Damage: Vine slam 1d4 plus parasitic attack Face/Reach: 5ft by 5ft/5ft Special Attacks: Spores Special Qualities: Bunching, fast healing 1, plant, vin qualities Saves: Fort +4, Ref +1. Will +0 Abilities: Str 11, Dex 12, Con 13, Int 3, Wis 10, Cha 5 Skills: Hide +13 Climate/Terrain: Warm forests or underground Organization: Pair, strike team (4-7), troop (2-12 plus 1-4 vinshalks), squadron (4-40 plus 6-24 vinshalks, 1 vinseer), hivestaff (10-100 plus 5-50 vinshalks, 2-12 vinsentals, 1-4 vinseers, 1 vinqueen) CR: 2 Treasure: None Alignment: Always lawful evil Advancement: 3-4 HD (Small), 5-6 HD (Medium-sized) Vinlings are the cannon fodder and brute labor of the vin hordes. Although relatively weak, their strength lies in their great numbers. Vinlings stand about 2 feet tall on coiled, springy legs and their long tendril arms are studded with small thorns. The flower on a vinling is yellow in color; as it advances in hit dice, the flower deepens to a rich orange. Vinlings are almost animalian in intelligence, but they are still capable of receiving and following orders from either vinshalk commanders or vinseer coordinators. In non-combat situations, vinlings are usually found transporting held prisoners, gathering small animals to seed more vinlings and creating traps to fortify their nest. Combat Vinlings rarely make use of any tactics more advanced then “overwhelm”. They always fight until death, even if sorely mismatched. Bunching (Ex): Vinlings are adept at crowding each other in order to strike a target. Up to three vinlings can fit in the same 5ft square. Plant Traits: Immune to mind-influencing effects, poisons, sleep, paralysis, stunning and polymorphing. Not subject to critical hits. Spores (Ex): Three times per day, a vinling can release a 10ft radius cloud of thick, choking spores. All creatures inhaling the spores must make a Fortitude save (DC 12) or be nauseated for 1d4 rounds. The DC increases by +1 for every other vinling that contributes spores, and the cloud remains for three rounds before dissipating, unless dispersed by a strong wind Vin Traits: When a vinling reaches twice its hit points as temporary hit points, it buds another vinling. [/QUOTE]
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