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When Orchids Attack (added a template! about four days ago! in case anyone cared!)
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<blockquote data-quote="demiurge1138" data-source="post: 767363" data-attributes="member: 7451"><p>I was just attacked for my version of King Ghidorah! Woo to the T!</p><p></p><p>Anywho, here's the next vin, only two weeks late. Enjoy!</p><p></p><p>Vinsental</p><p>Huge Plant (Vin)</p><p>Hit Dice: 22d8+176 (274 hp)</p><p>Initiative: +5 (+1 Dex, +4 feat) </p><p>Speed: 50ft, climb 50ft</p><p>AC: 30 (-2 size, +1 Dex, +21 natural)</p><p>Attacks: 4 vine slams +27 melee, stinger +25 melee, bite +25 melee</p><p>Damage: Vine slam 4d8+13 plus parasitic attack, stinger 1d10+6 plus poison, bite 2d6+6 plus parasitic attack</p><p>Face/Reach: 10ft by 10ft/15ft</p><p>Special Attacks: Improved grab, poison, spores, swallow whole</p><p>Special Qualities: Defensive stance, DR 20/+3, regeneration 5, SR 29, vin traits</p><p>Saves: Fort +21, Ref +8, Will +10 </p><p>Abilities: Str 37, Dex 12, Con 26, Int 15, Wis 16, Cha 18</p><p>Skills: Climb +21, Hide +16, Intimidate +20, Listen +19, Sense Motive +19, Spot +19 </p><p>Feats: Ability Focus (poison), Cleave, Expertise, Improved Disarm, Improved Initiative, Multiattack, Power Attack</p><p>Climate/Terrain: Warm forest or underground</p><p>Organization: Solitary, pair, honor guard (2-8 plus 4-16 vinshalks plus 1 vinseer) or hivestaff (2-12 plus 10-100 vinlings, 4-40 vinshalks, 1-4 vinseers, 1 vinqueen)</p><p>CR: 18</p><p>Treasure: Standard items, no goods, no coins</p><p>Alignment: Always lawful evil</p><p>Advancement: 22-44 HD (Huge), 45-66 HD (Gargantuan)</p><p></p><p>Vinsentals are the elite guards of vin hives. It is their duty to defend the hive and its queen from attackers, capture intruders, immobilize them and bring them to the queen to serve as incubators. They also serve as elite units in the largest of vin armies. They understand, but cannot speak, Common.</p><p></p><p>A vinsental has a humanoid torso of knotted vines with four vine-arms as thick as tree trunks protruding from it. They have a long neck and a vast thorny jaw protrudes from under its maroon flower. Its lower half is little more than a basket woven from thick tendrils resting on four stumpy legs. A thin tail with a massive barb darts around the creature at all times, twitching and jabbing even when the creature is at rest. About a dozen small vines, more dexterous than it trunk-like combat arms, protrude at seemingly random intervals in and outside of its basket like belly; it uses these to disarm any prey still stubborn enough to be fighting inside of its prison.</p><p></p><p>Combat</p><p>Vinsentals enjoy swatting potential prey with their arms before swallowing it and immobilizing it with their venom. If attacked by a large number of assailants, they usually move into a defensive stance, emit spores, and then swallowing them. After all opponents are dead or imprisoned, the vinsental transports them to the vinqueen for processing.</p><p></p><p>Defensive Stance (Ex): As a free action, a vinsental may stiffen its legs and lock itself into place. While in this stance, a vinsental gains a +4 bonus to Strength and Constitution, as well as a +2 resistance bonus to all saving throws. The vinsental cannot move while in this stance. The stance lasts for 10 rounds, and the vinsental takes a –2 penalty to Strength for the next 10 minutes after coming out of a stance.</p><p></p><p>Improved Grab (Ex): When a vinsental hits an opponent with its bite attack, it may make a grapple check as a free action without provoking an attack of opportunity (grapple bonus +41, including a +4 racial bonus to grapple checks). If it gets a hold, it deals bite damage every round it holds a victim and may swallow the victim whole next round.</p><p></p><p>Poison (Ex): A vinsental’s poison causes the muscles of ordinary creatures to freeze and dissolve. Sting, DC 31, initial damage paralysis for 1d6 minutes, secondary damage 1d4 points Strength drain. A vinsental can (and often does) sting swallowed opponents.</p><p></p><p>Regeneration (Ex): A vinsental takes normal damage from fire and sonic attacks.</p><p></p><p>Spores (Ex): Three times per day, a vinsental can release a 10ft radius cloud of spores that stop intruders in their tracks. Any living creature in the area of effect must make a Will save (DC 25) or be affected by a hold monster effect for 3d6 rounds. The DC increases by +1 for every other vinsental that contributes spores, and the cloud remains for three rounds before dispersing, unless dissipated by a strong wind.</p><p></p><p>Swallow Whole (Ex): If a vinsental begins a round with an opponent held in its mouth, it may make another grapple check. If it is successful, it swallows the opponent. A swallowed opponent takes 1d8 points of bludgeoning damage and 1d8 points of piercing damage a round, and is liable to disarm attempts and poisonous stings. A swallowed opponent can attempt to escape by making a successful grapple check (moving it back into the vinsental’s mouth) or by dealing 50 points of damage to the creature’s insides with a Small piercing or slashing weapon (same AC). Once one creature escapes, vines grow to patch the hole; any other swallowed victims must cut themselves free. A vinsental’s gut can hold 2 Large creatures, 4 Medium-sized creatures, 8 Small creatures or 16 Tiny or smaller creatures.</p><p></p><p>Vin Traits: When a vinsental reaches 59 hit points above it normal hit points as temporary hit points, it buds a vinshalk with 59 hp.</p><p></p><p>Skills and Feats: A vinsental gains skills and feats as if it was a fey.</p><p></p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 767363, member: 7451"] I was just attacked for my version of King Ghidorah! Woo to the T! Anywho, here's the next vin, only two weeks late. Enjoy! Vinsental Huge Plant (Vin) Hit Dice: 22d8+176 (274 hp) Initiative: +5 (+1 Dex, +4 feat) Speed: 50ft, climb 50ft AC: 30 (-2 size, +1 Dex, +21 natural) Attacks: 4 vine slams +27 melee, stinger +25 melee, bite +25 melee Damage: Vine slam 4d8+13 plus parasitic attack, stinger 1d10+6 plus poison, bite 2d6+6 plus parasitic attack Face/Reach: 10ft by 10ft/15ft Special Attacks: Improved grab, poison, spores, swallow whole Special Qualities: Defensive stance, DR 20/+3, regeneration 5, SR 29, vin traits Saves: Fort +21, Ref +8, Will +10 Abilities: Str 37, Dex 12, Con 26, Int 15, Wis 16, Cha 18 Skills: Climb +21, Hide +16, Intimidate +20, Listen +19, Sense Motive +19, Spot +19 Feats: Ability Focus (poison), Cleave, Expertise, Improved Disarm, Improved Initiative, Multiattack, Power Attack Climate/Terrain: Warm forest or underground Organization: Solitary, pair, honor guard (2-8 plus 4-16 vinshalks plus 1 vinseer) or hivestaff (2-12 plus 10-100 vinlings, 4-40 vinshalks, 1-4 vinseers, 1 vinqueen) CR: 18 Treasure: Standard items, no goods, no coins Alignment: Always lawful evil Advancement: 22-44 HD (Huge), 45-66 HD (Gargantuan) Vinsentals are the elite guards of vin hives. It is their duty to defend the hive and its queen from attackers, capture intruders, immobilize them and bring them to the queen to serve as incubators. They also serve as elite units in the largest of vin armies. They understand, but cannot speak, Common. A vinsental has a humanoid torso of knotted vines with four vine-arms as thick as tree trunks protruding from it. They have a long neck and a vast thorny jaw protrudes from under its maroon flower. Its lower half is little more than a basket woven from thick tendrils resting on four stumpy legs. A thin tail with a massive barb darts around the creature at all times, twitching and jabbing even when the creature is at rest. About a dozen small vines, more dexterous than it trunk-like combat arms, protrude at seemingly random intervals in and outside of its basket like belly; it uses these to disarm any prey still stubborn enough to be fighting inside of its prison. Combat Vinsentals enjoy swatting potential prey with their arms before swallowing it and immobilizing it with their venom. If attacked by a large number of assailants, they usually move into a defensive stance, emit spores, and then swallowing them. After all opponents are dead or imprisoned, the vinsental transports them to the vinqueen for processing. Defensive Stance (Ex): As a free action, a vinsental may stiffen its legs and lock itself into place. While in this stance, a vinsental gains a +4 bonus to Strength and Constitution, as well as a +2 resistance bonus to all saving throws. The vinsental cannot move while in this stance. The stance lasts for 10 rounds, and the vinsental takes a –2 penalty to Strength for the next 10 minutes after coming out of a stance. Improved Grab (Ex): When a vinsental hits an opponent with its bite attack, it may make a grapple check as a free action without provoking an attack of opportunity (grapple bonus +41, including a +4 racial bonus to grapple checks). If it gets a hold, it deals bite damage every round it holds a victim and may swallow the victim whole next round. Poison (Ex): A vinsental’s poison causes the muscles of ordinary creatures to freeze and dissolve. Sting, DC 31, initial damage paralysis for 1d6 minutes, secondary damage 1d4 points Strength drain. A vinsental can (and often does) sting swallowed opponents. Regeneration (Ex): A vinsental takes normal damage from fire and sonic attacks. Spores (Ex): Three times per day, a vinsental can release a 10ft radius cloud of spores that stop intruders in their tracks. Any living creature in the area of effect must make a Will save (DC 25) or be affected by a hold monster effect for 3d6 rounds. The DC increases by +1 for every other vinsental that contributes spores, and the cloud remains for three rounds before dispersing, unless dissipated by a strong wind. Swallow Whole (Ex): If a vinsental begins a round with an opponent held in its mouth, it may make another grapple check. If it is successful, it swallows the opponent. A swallowed opponent takes 1d8 points of bludgeoning damage and 1d8 points of piercing damage a round, and is liable to disarm attempts and poisonous stings. A swallowed opponent can attempt to escape by making a successful grapple check (moving it back into the vinsental’s mouth) or by dealing 50 points of damage to the creature’s insides with a Small piercing or slashing weapon (same AC). Once one creature escapes, vines grow to patch the hole; any other swallowed victims must cut themselves free. A vinsental’s gut can hold 2 Large creatures, 4 Medium-sized creatures, 8 Small creatures or 16 Tiny or smaller creatures. Vin Traits: When a vinsental reaches 59 hit points above it normal hit points as temporary hit points, it buds a vinshalk with 59 hp. Skills and Feats: A vinsental gains skills and feats as if it was a fey. Demiurge out. [/QUOTE]
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