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When Orchids Attack (added a template! about four days ago! in case anyone cared!)
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<blockquote data-quote="demiurge1138" data-source="post: 773573" data-attributes="member: 7451"><p>One last vin-type thing: a new template, mentioned in the vinqueen entry. Here you go.</p><p></p><p>Vintouched</p><p>The vintouched are the most subtle agents of the vin. Although vinfiltrators are capable of creating widespread havoc to soften a country before invasion, they often take their tasks in unusual directions at their own whims. Vintouched, on the other hand, are completely loyal to the vinqueen who created them, and complete their missions with utmost efficiency. And unlike the vinfiltrators, whose job it is to create noticeable waves and incite attention, the vintouched are almost impossible to notice until they have carried out their task. They are the assassins and spies of the vin, and they are completely indistinguishable form anybody else. That is their purpose.</p><p> </p><p>A vintouched is created when a vinqueen injects a humanoid with a special seed designed to initiate the victim into the vin hivemind. This seed transforms the person physically as well as mentally, and they have a variety of tricks that allow them to carry out their missions successfully. A vintouched looks like any normal member of the race in question, although they always have green eyes and are more poised and beautiful than the average member of their species.. A Spot check (DC 35) can detect strange movement under their skin, and many of them bear a slight musky odor.</p><p></p><p>Creating a Vintouched</p><p>“Vintouched” is a template that can be added to any humanoid, hereinafter referred to as “the base creature”. The creature’s type changes to “aberration”. It uses all of the base creature’s statistics, except as noted here.</p><p></p><p>Speed: The vintouched gains a climb speed equal to its base speed.</p><p></p><p>AC: The base creature’s natural armor bonus increases by +2.</p><p></p><p>Attacks: The vintouched uses all of the attacks of the base creature. In addition, it can grow two vines from its wrists when threatened as a free action. It can use these as its sole attacks, or it can make them as secondary attacks with a –2 penalty to hit.</p><p></p><p>Damage: As base creature. The damage for the vine attacks is dependant of the size of the creature:</p><p>Small: 1d4</p><p>Medium-size: 1d6</p><p>Large: 1d8</p><p>Huge: 2d6</p><p></p><p>Special Attacks: The vintouched retains the special attacks of the base creature and gains the following special attacks:</p><p>Poison (Ex): The spines on a vintouched’s vines carry a poison that causes weakness and nausea DC 10 + base creature’s Constitution modifier + ½ base creature’s hit dice. Initial damage 1d4 Str, secondary damage 1d6 Strength.</p><p>Spores (Ex): Once per day, the vintouched can exhale a 10ft radius cloud of spores that cause affected creatures to view the vintouched as a good friend. Any living creature in the area of effect must make a Will save (DC 10 + base creature’s Charisma modifier + ½ base creature’s hit dice ) or be affected by a charm person effect for 2d10 hours. The cloud remains for three rounds before dispersing, unless dissipated by a strong wind.</p><p></p><p>Special Qualities: The vintouched retains the special qualities of the base creature and gains the following special quailites:</p><p>Cold resistance 10</p><p>Fast Healing (Ex): The vintouched gains fast healing 2</p><p>Electric Immunity (Su): Vintouched take no damage from electrical effects. Instead, they are hasted for a number of rounds equal to the caster level of the electrical effect. Lightning hastes them for 5 rounds. </p><p>Hivemind (Ex): A vintouched is privy to the vin hivemind. All vin within 50 miles of their queen are in constant communication. If one is aware of a particular danger, then they all are. If one in a group is not flat-footed, then none of them are. No vin in a group is considered flanked unless they all are. The vintouched is always in constant communication with its queen, no matter the distance, so long as they are on the same plane.</p><p>Plant traits: Although not truly a plant creature, a vintouched gains some plant-like traits. All vintouched are immune to stunning and polymorphing effects.</p><p></p><p>Saves: As base creature, modified for ability increases</p><p>Abilities: Modify the base creature as follows: Str +0, Dex +0, Con +0, Int +2, Wis +4, Cha +4</p><p>Skills: As base creature</p><p>Feats: As base creature. Vintouched gain Multiattack as a bonus feat.</p><p>Climate/Terrain: As base creature</p><p>CR: As base creature +2</p><p>Alignment: Always lawful evil.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 773573, member: 7451"] One last vin-type thing: a new template, mentioned in the vinqueen entry. Here you go. Vintouched The vintouched are the most subtle agents of the vin. Although vinfiltrators are capable of creating widespread havoc to soften a country before invasion, they often take their tasks in unusual directions at their own whims. Vintouched, on the other hand, are completely loyal to the vinqueen who created them, and complete their missions with utmost efficiency. And unlike the vinfiltrators, whose job it is to create noticeable waves and incite attention, the vintouched are almost impossible to notice until they have carried out their task. They are the assassins and spies of the vin, and they are completely indistinguishable form anybody else. That is their purpose. A vintouched is created when a vinqueen injects a humanoid with a special seed designed to initiate the victim into the vin hivemind. This seed transforms the person physically as well as mentally, and they have a variety of tricks that allow them to carry out their missions successfully. A vintouched looks like any normal member of the race in question, although they always have green eyes and are more poised and beautiful than the average member of their species.. A Spot check (DC 35) can detect strange movement under their skin, and many of them bear a slight musky odor. Creating a Vintouched “Vintouched” is a template that can be added to any humanoid, hereinafter referred to as “the base creature”. The creature’s type changes to “aberration”. It uses all of the base creature’s statistics, except as noted here. Speed: The vintouched gains a climb speed equal to its base speed. AC: The base creature’s natural armor bonus increases by +2. Attacks: The vintouched uses all of the attacks of the base creature. In addition, it can grow two vines from its wrists when threatened as a free action. It can use these as its sole attacks, or it can make them as secondary attacks with a –2 penalty to hit. Damage: As base creature. The damage for the vine attacks is dependant of the size of the creature: Small: 1d4 Medium-size: 1d6 Large: 1d8 Huge: 2d6 Special Attacks: The vintouched retains the special attacks of the base creature and gains the following special attacks: Poison (Ex): The spines on a vintouched’s vines carry a poison that causes weakness and nausea DC 10 + base creature’s Constitution modifier + ½ base creature’s hit dice. Initial damage 1d4 Str, secondary damage 1d6 Strength. Spores (Ex): Once per day, the vintouched can exhale a 10ft radius cloud of spores that cause affected creatures to view the vintouched as a good friend. Any living creature in the area of effect must make a Will save (DC 10 + base creature’s Charisma modifier + ½ base creature’s hit dice ) or be affected by a charm person effect for 2d10 hours. The cloud remains for three rounds before dispersing, unless dissipated by a strong wind. Special Qualities: The vintouched retains the special qualities of the base creature and gains the following special quailites: Cold resistance 10 Fast Healing (Ex): The vintouched gains fast healing 2 Electric Immunity (Su): Vintouched take no damage from electrical effects. Instead, they are hasted for a number of rounds equal to the caster level of the electrical effect. Lightning hastes them for 5 rounds. Hivemind (Ex): A vintouched is privy to the vin hivemind. All vin within 50 miles of their queen are in constant communication. If one is aware of a particular danger, then they all are. If one in a group is not flat-footed, then none of them are. No vin in a group is considered flanked unless they all are. The vintouched is always in constant communication with its queen, no matter the distance, so long as they are on the same plane. Plant traits: Although not truly a plant creature, a vintouched gains some plant-like traits. All vintouched are immune to stunning and polymorphing effects. Saves: As base creature, modified for ability increases Abilities: Modify the base creature as follows: Str +0, Dex +0, Con +0, Int +2, Wis +4, Cha +4 Skills: As base creature Feats: As base creature. Vintouched gain Multiattack as a bonus feat. Climate/Terrain: As base creature CR: As base creature +2 Alignment: Always lawful evil. [/QUOTE]
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