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When Paladins Go Terribly Wrong
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<blockquote data-quote="Plane Sailing" data-source="post: 489000" data-attributes="member: 114"><p>Tyler, I'll go out on a limb here and blame you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think that with characters like Paladins it is sometimes necessary for DM's to act as a bit of the players conscience. When he outlined his plan, you would have said something along the lines of "this would go against the vows you made when you accepted the post at the temple and devoted your life to xxx", or in some way warned the player that the action he was planning to take was out of character with all that the character had grown up believing and holding to be true - because at the moment the player probably doesn't have a good grip on these things (as evidenced in the story!).</p><p></p><p>After all, one of the aims is surely to have a paladin behaving in a paladinly fashion... after you've given a "voice of conscience" guidance he might still decide to overrule his conscience and take the action... you are not railroading him, you are providing him with that touch of divine guidance which he needs.</p><p></p><p>I don't see the fun in allowing someone to play a paladin and then smacking them when they do something wrong. Normally if a good person does something wrong he doesn't then "change alignment" and become more naughty, he has remorse that he has fallen from his ideals. Some people would slip further and further into irredeemable evil, but not most of them.</p><p></p><p>After all, what could be more fun than an angsty paladin?</p><p>[ rhetorical question <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ]</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 489000, member: 114"] Tyler, I'll go out on a limb here and blame you ;) I think that with characters like Paladins it is sometimes necessary for DM's to act as a bit of the players conscience. When he outlined his plan, you would have said something along the lines of "this would go against the vows you made when you accepted the post at the temple and devoted your life to xxx", or in some way warned the player that the action he was planning to take was out of character with all that the character had grown up believing and holding to be true - because at the moment the player probably doesn't have a good grip on these things (as evidenced in the story!). After all, one of the aims is surely to have a paladin behaving in a paladinly fashion... after you've given a "voice of conscience" guidance he might still decide to overrule his conscience and take the action... you are not railroading him, you are providing him with that touch of divine guidance which he needs. I don't see the fun in allowing someone to play a paladin and then smacking them when they do something wrong. Normally if a good person does something wrong he doesn't then "change alignment" and become more naughty, he has remorse that he has fallen from his ideals. Some people would slip further and further into irredeemable evil, but not most of them. After all, what could be more fun than an angsty paladin? [ rhetorical question :) ] Cheers [/QUOTE]
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