Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
When Paladins Go Terribly Wrong
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 489594" data-attributes="member: 2067"><p>If Bahamut gives the power to those of divine blood, can he give power to evil people? Because, if he can, I don't think that he'd object to paladins hunting down and killing those few evil nobles that exist.</p><p></p><p>If evil nobles can exist, than the Paladins should be able to hunt them down like anything...</p><p></p><p></p><p>I'd actually let him get away with this for now...</p><p></p><p>To a foriegner, he may not know that the gypsies were no threat -- he detected evil. It could have been fiends in human form for all he knew.</p><p></p><p>Of course, he would still have to be repentant, sorrow-ridden, et al for doing it in the first place. Otherwise, you're perfectly justified in stripping him of his abilities. Alignment ain't a relative thing.</p><p></p><p>Also, what he did amounts to vigilanteism....the same reason superheroes are often on the wrong side of the law...he wasn't working with authorities or in an ordered, organized fashion. He was going above and beyond the law of the land to do what he individually wanted...</p><p></p><p>Again, the proper repentance could get his powers back...</p><p></p><p>Perhaps the most grievous wrong he did in this act was to neglect his obligation to protect and defend, to lead by virtue, to champion the causes of the righteous downtrodden. He wasn't trying to convert them (that's what you do to evil sentients), he wasn't trying to stop them from doing something evil (which, even then, would mandate little killing), he was simply slaughtering the guilty. It was corrupt, power-mad, and violent...even if his job is to hunt down evil, why would he slaughter every trace of it? You must fight evil in the heart first of all, and then later in the embodiment. He must also think of how much evil he causes...were his actions going to inspire more hatred and fear and wickedness in those he was fighting?</p><p></p><p>I would allow him to gain powers back if he was properly repentant, but if he still feels justified, have the church strip him of powers. He's violated the goodness of his faith, in exchange for power, chaos, and violence.</p><p></p><p>Even fiends are deserving of a chance to repent...that's why the Paladin's Battle Cry is "Mercy to the Repentant!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 489594, member: 2067"] If Bahamut gives the power to those of divine blood, can he give power to evil people? Because, if he can, I don't think that he'd object to paladins hunting down and killing those few evil nobles that exist. If evil nobles can exist, than the Paladins should be able to hunt them down like anything... I'd actually let him get away with this for now... To a foriegner, he may not know that the gypsies were no threat -- he detected evil. It could have been fiends in human form for all he knew. Of course, he would still have to be repentant, sorrow-ridden, et al for doing it in the first place. Otherwise, you're perfectly justified in stripping him of his abilities. Alignment ain't a relative thing. Also, what he did amounts to vigilanteism....the same reason superheroes are often on the wrong side of the law...he wasn't working with authorities or in an ordered, organized fashion. He was going above and beyond the law of the land to do what he individually wanted... Again, the proper repentance could get his powers back... Perhaps the most grievous wrong he did in this act was to neglect his obligation to protect and defend, to lead by virtue, to champion the causes of the righteous downtrodden. He wasn't trying to convert them (that's what you do to evil sentients), he wasn't trying to stop them from doing something evil (which, even then, would mandate little killing), he was simply slaughtering the guilty. It was corrupt, power-mad, and violent...even if his job is to hunt down evil, why would he slaughter every trace of it? You must fight evil in the heart first of all, and then later in the embodiment. He must also think of how much evil he causes...were his actions going to inspire more hatred and fear and wickedness in those he was fighting? I would allow him to gain powers back if he was properly repentant, but if he still feels justified, have the church strip him of powers. He's violated the goodness of his faith, in exchange for power, chaos, and violence. Even fiends are deserving of a chance to repent...that's why the Paladin's Battle Cry is "Mercy to the Repentant!" ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When Paladins Go Terribly Wrong
Top