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When Paladins Go Terribly Wrong
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<blockquote data-quote="Tiama'at" data-source="post: 490857" data-attributes="member: 8742"><p>Not vastly different ones, no.</p><p>But some on-the-spot clarification in unavoidable. It's a case where the game world expects the Character-paladin to have had several years of training, including lessons learned about philosophy and the impact of act and thought on the nature of good and evil - things most Players of Paladins do not have.</p><p></p><p>A good base for good is a start. This topic is of interest to me since I just rolled up my first ever paladin for a friend's game. There are actually two of us (paladin PCs that is) who, ironically enough are using The Deed of Paksenarrion as the basis of our PCs' morality (an odd case of parallel development, neither one of us knew what the other was planning, much to the DM's amusement). My concept behind my paladin is to understand how to live Lawful Good without being a moralistic/preachy anal retentive. But since we both are drawing on the same book for inspiration we sort of defined how LG is going to be interpreted for the game (after DM's consent). If this had not been the case then a quick talk with the DM while rolling up the character is in order.</p><p></p><p>As for my, as a player and DM point of view on the "evil detected is justified murder" I'd say no. The player character in this case made no attempt to discover the nature of the evil on the gypsies. Is a man evil because he is afflicted by an evil curse, or are you merely detecting the curse when sensing evil on the person? The answer may have proven important if the question were even asked by the player (who does seem to be a bit twinkish here), but it wasn't. Paladins must have brains as well as blessings and brawn, and he acted without them. By not thinking he comitted as sin almost as bad as the actual act (murder) itself.</p><p></p><p>- Ma'at</p></blockquote><p></p>
[QUOTE="Tiama'at, post: 490857, member: 8742"] Not vastly different ones, no. But some on-the-spot clarification in unavoidable. It's a case where the game world expects the Character-paladin to have had several years of training, including lessons learned about philosophy and the impact of act and thought on the nature of good and evil - things most Players of Paladins do not have. A good base for good is a start. This topic is of interest to me since I just rolled up my first ever paladin for a friend's game. There are actually two of us (paladin PCs that is) who, ironically enough are using The Deed of Paksenarrion as the basis of our PCs' morality (an odd case of parallel development, neither one of us knew what the other was planning, much to the DM's amusement). My concept behind my paladin is to understand how to live Lawful Good without being a moralistic/preachy anal retentive. But since we both are drawing on the same book for inspiration we sort of defined how LG is going to be interpreted for the game (after DM's consent). If this had not been the case then a quick talk with the DM while rolling up the character is in order. As for my, as a player and DM point of view on the "evil detected is justified murder" I'd say no. The player character in this case made no attempt to discover the nature of the evil on the gypsies. Is a man evil because he is afflicted by an evil curse, or are you merely detecting the curse when sensing evil on the person? The answer may have proven important if the question were even asked by the player (who does seem to be a bit twinkish here), but it wasn't. Paladins must have brains as well as blessings and brawn, and he acted without them. By not thinking he comitted as sin almost as bad as the actual act (murder) itself. - Ma'at [/QUOTE]
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