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When Paladins Go Terribly Wrong
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<blockquote data-quote="jgbrowning" data-source="post: 491795" data-attributes="member: 5724"><p><strong>Re: Re: Re: Re: Re: When Paladins Go Terribly Wrong</strong></p><p></p><p></p><p></p><p>Pretty much what i think too. Much of what has been said on this board about what LG is, is a modern mindset of good which is very dependant upon a divinity concept/humanism concept that is not aways applicable in worlds where the gods are active. In fantasy worlds were the very nature of reality is different, different concepts of good are equally as valid. And as you can see from the above, i view RL good to be a cultural creation and not an absolute. (which i also believe but thats a different point <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>In fact, one could argue, that the modern mindset is an abberation considering the vast amounts of time humans have had differring concepts of good, especially considering that most of those people thought they believed in an absolute good world as opposed to a cultural good world, just like the moderns. This of course leads me back to wanting to have exactly what a paladin is supposed to be like more defined.</p><p></p><p>I've found the core of the arguement is really over killing. Some people think the act of killing is inheriantly wrong, others view killing is wrong in some situations, right in others. Since DnD is a game about killing, how a paladin's code and morals fit in with the concept of DnD killing would be a big helper. Most people fall in the latter category (killing is right in certain circumstances) and then all they do is argue over the specifics. Its these specifics that i'd like explained. </p><p></p><p>How evil does evil have to be before you can kill it? How much time do you have to spend trying to "convert" evil to being good before you can kill it? Do you have to try to convert every evil you meet? What's the nature of evil--- is it culture/genetic? Do some races/monsters have a prediliction towards evil that should be considered in adjucating a paladins actions against them? </p><p></p><p>So many questions that lead to vastly different interpretations, and hence to game conflict which is antithetical to the entire goal of the game: having fun.</p><p></p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 491795, member: 5724"] [b]Re: Re: Re: Re: Re: When Paladins Go Terribly Wrong[/b] Pretty much what i think too. Much of what has been said on this board about what LG is, is a modern mindset of good which is very dependant upon a divinity concept/humanism concept that is not aways applicable in worlds where the gods are active. In fantasy worlds were the very nature of reality is different, different concepts of good are equally as valid. And as you can see from the above, i view RL good to be a cultural creation and not an absolute. (which i also believe but thats a different point :) ) In fact, one could argue, that the modern mindset is an abberation considering the vast amounts of time humans have had differring concepts of good, especially considering that most of those people thought they believed in an absolute good world as opposed to a cultural good world, just like the moderns. This of course leads me back to wanting to have exactly what a paladin is supposed to be like more defined. I've found the core of the arguement is really over killing. Some people think the act of killing is inheriantly wrong, others view killing is wrong in some situations, right in others. Since DnD is a game about killing, how a paladin's code and morals fit in with the concept of DnD killing would be a big helper. Most people fall in the latter category (killing is right in certain circumstances) and then all they do is argue over the specifics. Its these specifics that i'd like explained. How evil does evil have to be before you can kill it? How much time do you have to spend trying to "convert" evil to being good before you can kill it? Do you have to try to convert every evil you meet? What's the nature of evil--- is it culture/genetic? Do some races/monsters have a prediliction towards evil that should be considered in adjucating a paladins actions against them? So many questions that lead to vastly different interpretations, and hence to game conflict which is antithetical to the entire goal of the game: having fun. joe b. [/QUOTE]
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