Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
When Paladins Screw Up -- Alternatives to disempowering
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Amal Shukup" data-source="post: 1647283" data-attributes="member: 6291"><p>Players and DMs should collaborate on the evolution of a Character within a campaign. Each party in this collaboration has an absolute veto. <em>"This is how my world works. Like it or lump it"</em> vs <em>"I'm not going to play that."</em> Within the limits established by those extreme positions, everything is negotiable...</p><p></p><p>I thought the requirements for 'self-improvement' on the part of the character were very much in keeping with the spirit of a Holy Warrior repenting and bettering himself within the context of his faith and his church. Very innovative and clever.</p><p></p><p>I think it would be appropriate to discuss the ramifications of the Stat and Skill Point increases (how it limits/opens up future possibilities etc.) with the newbie player so that he can make an informed decision and take the opportunity to lodge an objection - if any. I know that I wouldn't were I the player, but others might feel differently.</p><p></p><p>To players who object to the Stat/Skill requirement on the abstract 'principle' that DMs should not interfere with character development: <em>"Don't want to do the Stat/Skill thing? Oh well, so much for a creative solution. 'Poof!' - your powers are stripped. Atone. Don't like that either? 'Poof!' - you're a warrior, get used to it. No? 'Zampf!' - Your Character is DEAD. Roll up a new one. You are no longer permitted to play a Paladin in my campaign..."</em></p><p></p><p>Lots of options...</p><p></p><p>Other classic punishments for Paladins - usually applied only until some sort of repentance is achieved:</p><p></p><p style="margin-left: 20px">Strike 'em Blind (a la Saul of Tarsus)</p> <p style="margin-left: 20px">Bestow a Curse</p> <p style="margin-left: 20px">Stigmata - Minus 1d4 CON + constant attrition of Hit Points from blood loss</p> <p style="margin-left: 20px">Geas/Quest 'em</p> <p style="margin-left: 20px">Bolts of Lightning/Fire/Searing Light/Meteors from the blue. Repeat as necessary</p> <p style="margin-left: 20px">Healing Magic no longer works on subject</p> <p style="margin-left: 20px">Visited with visions and nightmares - no longer able to fully rest, constantly fatigued/exhausted</p> <p style="margin-left: 20px">Madness (a la Lancelot)</p> <p style="margin-left: 20px">'Loss of favor' - the opposite of 'Action Points' (DM subtracts a D6 from key D20 rolls by the player)</p> <p style="margin-left: 20px">A Celestial/Deva/Angel is dispatched to remonstrate with/punish the transgressor</p> <p style="margin-left: 20px">Excommunicate 'em - no more support from the church or followers thereof</p> <p style="margin-left: 20px">Sign of Cain - Something obvious that tells the whole world that Paladin-boy is in trouble</p> <p style="margin-left: 20px">Inflict a debilitating disease - Mmmnnn Boils...</p><p></p><p>A'Mal</p></blockquote><p></p>
[QUOTE="Amal Shukup, post: 1647283, member: 6291"] Players and DMs should collaborate on the evolution of a Character within a campaign. Each party in this collaboration has an absolute veto. [I]"This is how my world works. Like it or lump it"[/I] vs [I]"I'm not going to play that."[/I] Within the limits established by those extreme positions, everything is negotiable... I thought the requirements for 'self-improvement' on the part of the character were very much in keeping with the spirit of a Holy Warrior repenting and bettering himself within the context of his faith and his church. Very innovative and clever. I think it would be appropriate to discuss the ramifications of the Stat and Skill Point increases (how it limits/opens up future possibilities etc.) with the newbie player so that he can make an informed decision and take the opportunity to lodge an objection - if any. I know that I wouldn't were I the player, but others might feel differently. To players who object to the Stat/Skill requirement on the abstract 'principle' that DMs should not interfere with character development: [I]"Don't want to do the Stat/Skill thing? Oh well, so much for a creative solution. 'Poof!' - your powers are stripped. Atone. Don't like that either? 'Poof!' - you're a warrior, get used to it. No? 'Zampf!' - Your Character is DEAD. Roll up a new one. You are no longer permitted to play a Paladin in my campaign..."[/I] Lots of options... Other classic punishments for Paladins - usually applied only until some sort of repentance is achieved: [INDENT]Strike 'em Blind (a la Saul of Tarsus) Bestow a Curse Stigmata - Minus 1d4 CON + constant attrition of Hit Points from blood loss Geas/Quest 'em Bolts of Lightning/Fire/Searing Light/Meteors from the blue. Repeat as necessary Healing Magic no longer works on subject Visited with visions and nightmares - no longer able to fully rest, constantly fatigued/exhausted Madness (a la Lancelot) 'Loss of favor' - the opposite of 'Action Points' (DM subtracts a D6 from key D20 rolls by the player) A Celestial/Deva/Angel is dispatched to remonstrate with/punish the transgressor Excommunicate 'em - no more support from the church or followers thereof Sign of Cain - Something obvious that tells the whole world that Paladin-boy is in trouble Inflict a debilitating disease - Mmmnnn Boils...[/INDENT] A'Mal [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When Paladins Screw Up -- Alternatives to disempowering
Top