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When Paladins Screw Up -- Alternatives to disempowering
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<blockquote data-quote="Cador" data-source="post: 1647350" data-attributes="member: 6332"><p>I am not forcing him to take a feat. To be very, very precise about what I (his church) require of the paladin, it is as follows:</p><p></p><p>1. Spend at least one skill point each level on Knowledge (Religion) until the church is satisfied with his knowledge. They will at least require 3 ranks, and then tell him if he continues his studies, he will fullfill the requirements for a prestige class. They will *not* demand that he work further toward the prestige class, merely offer him the opportunity to do so.</p><p></p><p>2. Spend one stat increase on Wisdom. When he has done so, the church will tell him that if he takes a feat that he is now able to take due to his higher wisdom, he will then fulfill the requirements for another prestige class. The church will *not* demand that he take the feat, merely tell him that he can do so, if he wishes to take a prestige class.</p><p></p><p>3. Fast and be fatigued for one week each month. Probably for three months.</p><p></p><p>4. Abstain from receiving any magical healing. Probably until he has been close to dying, and thus learned the value of receiving healing (one of his violations of his code was not offering to cure a beggar dying of pneumonic plague).</p><p></p><p>That is all. I don't think it is unfair, seeing as the paladin has directly violated code and alignment three times (not attempting to help those needing help, not attempting to punish those that harm innocents, and acting clearly chaotic good in one important situation).</p><p></p><p></p><p></p><p></p><p>Sorry, I don't understand: You don't want a DM dictating how you spend a few of your skill points for some levels as atonement, and yet you require that a DM informs a player when his paladin is about to do something he shouldn't? I think the latter is dictating and taking away freedom from a player, and I don't do that with my players. I give them a lot of freedom - it is up to them to practice the principles and codes their characters strive to live by - I don't tell them when and how they must do what I feel their characters would do. And in the case of the paladin character in my group, his freedom led him astray from his duty, so now his church is taking some of his freedom away for a while. I feel it is allright to do so, and I am fairly confident that the player will feel so too. And I do so in order to give him a few more options for building his character later on.</p><p></p><p>I'm sorry if I break a principle that is important to some of you guys. But it doesn't really concern me. My players and I only have one principle when playing: To have fun and enjoy ourselves. And in the case of the paladin, I am rather certain that the direction he is able to take because of his atonement and my (limited) involvement is going to add to his and our enjoyment of the game.</p><p></p><p>And let's leave it at that, shall we?</p></blockquote><p></p>
[QUOTE="Cador, post: 1647350, member: 6332"] I am not forcing him to take a feat. To be very, very precise about what I (his church) require of the paladin, it is as follows: 1. Spend at least one skill point each level on Knowledge (Religion) until the church is satisfied with his knowledge. They will at least require 3 ranks, and then tell him if he continues his studies, he will fullfill the requirements for a prestige class. They will *not* demand that he work further toward the prestige class, merely offer him the opportunity to do so. 2. Spend one stat increase on Wisdom. When he has done so, the church will tell him that if he takes a feat that he is now able to take due to his higher wisdom, he will then fulfill the requirements for another prestige class. The church will *not* demand that he take the feat, merely tell him that he can do so, if he wishes to take a prestige class. 3. Fast and be fatigued for one week each month. Probably for three months. 4. Abstain from receiving any magical healing. Probably until he has been close to dying, and thus learned the value of receiving healing (one of his violations of his code was not offering to cure a beggar dying of pneumonic plague). That is all. I don't think it is unfair, seeing as the paladin has directly violated code and alignment three times (not attempting to help those needing help, not attempting to punish those that harm innocents, and acting clearly chaotic good in one important situation). Sorry, I don't understand: You don't want a DM dictating how you spend a few of your skill points for some levels as atonement, and yet you require that a DM informs a player when his paladin is about to do something he shouldn't? I think the latter is dictating and taking away freedom from a player, and I don't do that with my players. I give them a lot of freedom - it is up to them to practice the principles and codes their characters strive to live by - I don't tell them when and how they must do what I feel their characters would do. And in the case of the paladin character in my group, his freedom led him astray from his duty, so now his church is taking some of his freedom away for a while. I feel it is allright to do so, and I am fairly confident that the player will feel so too. And I do so in order to give him a few more options for building his character later on. I'm sorry if I break a principle that is important to some of you guys. But it doesn't really concern me. My players and I only have one principle when playing: To have fun and enjoy ourselves. And in the case of the paladin, I am rather certain that the direction he is able to take because of his atonement and my (limited) involvement is going to add to his and our enjoyment of the game. And let's leave it at that, shall we? [/QUOTE]
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