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When PC turn your campaign upside down, quit or rebuild?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 613983" data-attributes="member: 6533"><p>I do find this an interesting thread. A great opportunity for both war stories and theory.</p><p></p><p>In my own campaigns I rarely have problems with this, but I tend to build fast and loose based on how the PCs respond to the setting and events I create. Plot mostly builds itself.</p><p></p><p>Have had wonderful sessions where the PCs went totally perpendicular to what everyone else in the world was doing and the NPCs were then forced to respond. </p><p></p><p>In one episode the PCs decided to go into an unusual and abandoned section of town to create a 'super sweet ride for us and our phat lewt' and disturbed an army that had been building up there for weeks. They had ignored all the clues and had no idea it was there, but they didn't know that and attacked the city early. The city forces crushed them, but blamed the PCs for aggravating the bandits and kicked them out of the city. </p><p></p><p>Fabulous adventure involving little effort on my part but for the cackles of maniacal laughter.</p><p></p><p>In fact I try very hard to make the players as unreliant on me as possible, though I will fudge this ethic in order to prevent the game from bogging down. Nothing worse than the players arguing over what they are supposed to do in a room or forgetting what people told them earlier.</p><p></p><p>As a player, I have ruined more than one DMs plotline and I honestly do not know how I did it except on one occasion. In the end, one of our DMs refused to play with me except to have me run NPCs to fight the other PCs and the other started running evil campaigns.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 613983, member: 6533"] I do find this an interesting thread. A great opportunity for both war stories and theory. In my own campaigns I rarely have problems with this, but I tend to build fast and loose based on how the PCs respond to the setting and events I create. Plot mostly builds itself. Have had wonderful sessions where the PCs went totally perpendicular to what everyone else in the world was doing and the NPCs were then forced to respond. In one episode the PCs decided to go into an unusual and abandoned section of town to create a 'super sweet ride for us and our phat lewt' and disturbed an army that had been building up there for weeks. They had ignored all the clues and had no idea it was there, but they didn't know that and attacked the city early. The city forces crushed them, but blamed the PCs for aggravating the bandits and kicked them out of the city. Fabulous adventure involving little effort on my part but for the cackles of maniacal laughter. In fact I try very hard to make the players as unreliant on me as possible, though I will fudge this ethic in order to prevent the game from bogging down. Nothing worse than the players arguing over what they are supposed to do in a room or forgetting what people told them earlier. As a player, I have ruined more than one DMs plotline and I honestly do not know how I did it except on one occasion. In the end, one of our DMs refused to play with me except to have me run NPCs to fight the other PCs and the other started running evil campaigns. [/QUOTE]
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When PC turn your campaign upside down, quit or rebuild?
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