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When PCs activate their Self Destruct sequence
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<blockquote data-quote="Quasqueton" data-source="post: 2938949" data-attributes="member: 3854"><p>Regarding the first scenario, immediately after the TPK, the Player offered to run a game. He then railroaded us through a terrible game. After about 10 game sessions, 3 of us bailed out of that group, and I've been DMing them (and others) for 3 years, now.</p><p></p><p>The second scenario, the Player apologized for screwing up so royally. He still plays in my game. He can't even explain why he went so overboard and crazy. He loved the campaign, in which his character was a major plot point, and regrets not seeing how the campaign would have turned out.</p><p></p><p>The third scenario is as someone mentioned, the Player was just role playing how he saw his character reacting to the situation. Although I like folks to role play their characters, there is a point at which a Players should realize, "I'm about to destroy a campaign over a dead horse. Is it really worth role playing right over the edge, possibly taking other characters with me?"</p><p></p><p>As for no such thing happens without the DM letting it happen, that's easy to say if you think you can identify such scenarios before or as they start to happen. It's much more difficult to stop the scenario when it isn't apparent what is going down until things are already in motion. DMing is much easier in hindsight or from the sidelines; much more complicated and difficult sitting in the chair behind the screen, in the moment.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2938949, member: 3854"] Regarding the first scenario, immediately after the TPK, the Player offered to run a game. He then railroaded us through a terrible game. After about 10 game sessions, 3 of us bailed out of that group, and I've been DMing them (and others) for 3 years, now. The second scenario, the Player apologized for screwing up so royally. He still plays in my game. He can't even explain why he went so overboard and crazy. He loved the campaign, in which his character was a major plot point, and regrets not seeing how the campaign would have turned out. The third scenario is as someone mentioned, the Player was just role playing how he saw his character reacting to the situation. Although I like folks to role play their characters, there is a point at which a Players should realize, "I'm about to destroy a campaign over a dead horse. Is it really worth role playing right over the edge, possibly taking other characters with me?" As for no such thing happens without the DM letting it happen, that's easy to say if you think you can identify such scenarios before or as they start to happen. It's much more difficult to stop the scenario when it isn't apparent what is going down until things are already in motion. DMing is much easier in hindsight or from the sidelines; much more complicated and difficult sitting in the chair behind the screen, in the moment. Quasqueton [/QUOTE]
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When PCs activate their Self Destruct sequence
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