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When PCs activate their Self Destruct sequence
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<blockquote data-quote="gizmo33" data-source="post: 2938961" data-attributes="member: 30001"><p>There are plenty of players who want to stay alive in my campaign world that I'm not about to be held hostage by someone who is suicidal because they don't like their character or are having a tantrum because their pet got killed. I'm not a thespian DM either, so a TPK IMC makes for a good introduction to the adventure for the next set of characters: "Many adventurers have entered the dungeons of Mount Doom, none so far have survived." </p><p></p><p>Granted, some NPCs or story lines end with the death of a PC, but the alternative seems like railroad DMing to me. PCs have a right to be killed in my campaign.</p><p></p><p>Some of what you're describing might be PvP, but two of the three situations what just a bunch of players doing something stupid with their characters because of the actions of one other player. Why do they call it "playing" if you can't do anything to get killed? </p><p></p><p>I say let them play their characters. This thing has a way of correcting itself unless the DM is constantly stepping in to fix it, in which case the players quickly realize that it's not their job to keep their characters alive. Then they start acting like Bill Murray's character in "Groundhog Day".</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2938961, member: 30001"] There are plenty of players who want to stay alive in my campaign world that I'm not about to be held hostage by someone who is suicidal because they don't like their character or are having a tantrum because their pet got killed. I'm not a thespian DM either, so a TPK IMC makes for a good introduction to the adventure for the next set of characters: "Many adventurers have entered the dungeons of Mount Doom, none so far have survived." Granted, some NPCs or story lines end with the death of a PC, but the alternative seems like railroad DMing to me. PCs have a right to be killed in my campaign. Some of what you're describing might be PvP, but two of the three situations what just a bunch of players doing something stupid with their characters because of the actions of one other player. Why do they call it "playing" if you can't do anything to get killed? I say let them play their characters. This thing has a way of correcting itself unless the DM is constantly stepping in to fix it, in which case the players quickly realize that it's not their job to keep their characters alive. Then they start acting like Bill Murray's character in "Groundhog Day". [/QUOTE]
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When PCs activate their Self Destruct sequence
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