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When PCs activate their Self Destruct sequence
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<blockquote data-quote="Jubilee" data-source="post: 2939213" data-attributes="member: 36594"><p>Quasqueton - I hope you don't get too ofended at me for saying this, but I don't think you can blame all three situations entirely on the players in question. I think the GM has to be held mostly responsible for a campaign that gets destroyed by the actions of a single player.</p><p></p><p>IMO, in all three of those situations, I think it would have been a wise GM move to call the game to a halt, to either give the respective players a chance to cool down, or to give yourself the opportunity to speak with them and come up with another solution. IMO, a GM -ALWAYS- has the ability to prevent a TPK.</p><p></p><p>That said, I had a character who nearly self-destructed after someone almost killed her elemental cohort during a ship to ship battle. I didn't know it at the time, but someone had actually saved the cohort. My character continued to fire spells at the person responsible after the rest of the party was trying to negotiate a truce - until our party leader finally yelled at her enough times to stop, and she did. Even if she had gotten herself killed (she was outmatched), I don't think it would have ruined the campaign unless the GM allowed it to.</p><p></p><p>/ali</p></blockquote><p></p>
[QUOTE="Jubilee, post: 2939213, member: 36594"] Quasqueton - I hope you don't get too ofended at me for saying this, but I don't think you can blame all three situations entirely on the players in question. I think the GM has to be held mostly responsible for a campaign that gets destroyed by the actions of a single player. IMO, in all three of those situations, I think it would have been a wise GM move to call the game to a halt, to either give the respective players a chance to cool down, or to give yourself the opportunity to speak with them and come up with another solution. IMO, a GM -ALWAYS- has the ability to prevent a TPK. That said, I had a character who nearly self-destructed after someone almost killed her elemental cohort during a ship to ship battle. I didn't know it at the time, but someone had actually saved the cohort. My character continued to fire spells at the person responsible after the rest of the party was trying to negotiate a truce - until our party leader finally yelled at her enough times to stop, and she did. Even if she had gotten herself killed (she was outmatched), I don't think it would have ruined the campaign unless the GM allowed it to. /ali [/QUOTE]
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When PCs activate their Self Destruct sequence
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