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When PCs activate their Self Destruct sequence
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<blockquote data-quote="happyelf" data-source="post: 2942214" data-attributes="member: 40394"><p>Keep in mind that a lot of the people on forums like this are DM's and have dealt with these issues. The examples you present are ok, but one of the DM's key tasks is to make sure the game avoids those big pitfalls that can rapidly doom a game. </p><p></p><p>It's not about railroading, but something like a potential tpk or similar event needs to be weighed heavily and attended to as befits the style of the campaign. If you're running a game where a TPK or serious casualties are going to severly damage the sort of campaign you're running, then you need to consider that fact when the PC's are under the threat of such an event occuring. It's too late when they're already dead- pause at the start of combat, and consider the consequences of a TPK, or the deaths of key part members.</p><p></p><p>The same goes for other similar situations. If you put a bottomless pit trap in a dungeon, what happens if somebody actually falls down it? </p><p></p><p>Generally I think DM's are too hesitant to call 'time out' or maybe even, horror of horrors, just flat out say 'you don't do that' to a player. Such a move should be extremly rare, but if a character is going insanely suicidal, then the situation is already an OOC situation, even if it's occuring in a primarily IC context. You can't solve an OOC problem with an IC solution, so if somebody has pressed that button, the solution is not going to lie within the fictional context of the game.</p></blockquote><p></p>
[QUOTE="happyelf, post: 2942214, member: 40394"] Keep in mind that a lot of the people on forums like this are DM's and have dealt with these issues. The examples you present are ok, but one of the DM's key tasks is to make sure the game avoids those big pitfalls that can rapidly doom a game. It's not about railroading, but something like a potential tpk or similar event needs to be weighed heavily and attended to as befits the style of the campaign. If you're running a game where a TPK or serious casualties are going to severly damage the sort of campaign you're running, then you need to consider that fact when the PC's are under the threat of such an event occuring. It's too late when they're already dead- pause at the start of combat, and consider the consequences of a TPK, or the deaths of key part members. The same goes for other similar situations. If you put a bottomless pit trap in a dungeon, what happens if somebody actually falls down it? Generally I think DM's are too hesitant to call 'time out' or maybe even, horror of horrors, just flat out say 'you don't do that' to a player. Such a move should be extremly rare, but if a character is going insanely suicidal, then the situation is already an OOC situation, even if it's occuring in a primarily IC context. You can't solve an OOC problem with an IC solution, so if somebody has pressed that button, the solution is not going to lie within the fictional context of the game. [/QUOTE]
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When PCs activate their Self Destruct sequence
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