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When PCs are outmatched
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<blockquote data-quote="Funeris" data-source="post: 2738914" data-attributes="member: 22792"><p>Well, I've found that sometimes it pays for the DM to have a voice in a party. Often, it occurs through an NPC picked up by the players. Just last session, they turned to the NPC (this one is a sorc native to the lands they've arrived in) and questioned him thoroughly on his opinions about what they were planning. Of course, I couldn't tell them what was going to happen...but I could say that this NPC felt a bit overwhelmed and that perhaps a fight (read as: slaughter of the PCs) wasn't necessarily the greatest good. Maybe diplomacy was needed.</p><p></p><p>But an additional character doesn't always work (especially with large groups...I'm lucky there with a group smaller than the traditional four). </p><p></p><p>If you're focusing on a Horror themed campaign, I think its not just about X number of Monsters of type Y...now feel overwhelmed. If you craft the description of the area well...<em>"The rough stone floor is thick with putrid blood that seems to be flowing ever so slowly toward the end of the hallway. The torchieres mounted along the walls, black iron, cast a pallid and flickering light. The illumination dances morbidly across faces--detached heads from some foul beasts: tentacles hand limply, swaying in an imaginary breeze or dancing to the rhythm of the light...their eyes are yellow and dull, devoid of life..."</em>...A brief description...but any creature that has managed to collect a hallway full of illithid heads probably isn't to be faced by a party of say...2nd level characters.</p><p></p><p>And while illithids might be a metagame piece of info...the fact that their characters have never met such a beast should be a decent warning.</p><p></p><p>I guess what I'm saying is that Horror is in the details. As long as you can slip enough subtle clues and descriptions out there...your players should be well prepared to flee or whatnot.</p><p></p><p>Of course, if you have that dwarven fighter in heavy armor...I don't know how to help <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>~Fune</p></blockquote><p></p>
[QUOTE="Funeris, post: 2738914, member: 22792"] Well, I've found that sometimes it pays for the DM to have a voice in a party. Often, it occurs through an NPC picked up by the players. Just last session, they turned to the NPC (this one is a sorc native to the lands they've arrived in) and questioned him thoroughly on his opinions about what they were planning. Of course, I couldn't tell them what was going to happen...but I could say that this NPC felt a bit overwhelmed and that perhaps a fight (read as: slaughter of the PCs) wasn't necessarily the greatest good. Maybe diplomacy was needed. But an additional character doesn't always work (especially with large groups...I'm lucky there with a group smaller than the traditional four). If you're focusing on a Horror themed campaign, I think its not just about X number of Monsters of type Y...now feel overwhelmed. If you craft the description of the area well...[i]"The rough stone floor is thick with putrid blood that seems to be flowing ever so slowly toward the end of the hallway. The torchieres mounted along the walls, black iron, cast a pallid and flickering light. The illumination dances morbidly across faces--detached heads from some foul beasts: tentacles hand limply, swaying in an imaginary breeze or dancing to the rhythm of the light...their eyes are yellow and dull, devoid of life..."[/i]...A brief description...but any creature that has managed to collect a hallway full of illithid heads probably isn't to be faced by a party of say...2nd level characters. And while illithids might be a metagame piece of info...the fact that their characters have never met such a beast should be a decent warning. I guess what I'm saying is that Horror is in the details. As long as you can slip enough subtle clues and descriptions out there...your players should be well prepared to flee or whatnot. Of course, if you have that dwarven fighter in heavy armor...I don't know how to help ;) ~Fune [/QUOTE]
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