Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
When PCs are outmatched
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 2739180" data-attributes="member: 2067"><p>You might want to try the tried-and-true horror motif of "magical mcguffin that the monster hates." For instance, the vampire and the cross. The Vampire doesn't exist when the Cross does. But the vampires minions will infiltrate the home and try to get rid of the Crosses, inviting disaster. The challenges that the PC's need to overcome then are focused on the minions, at least until they're high enough level to face a potential challenge by a powerful monster (I'd say keep them about 2 levels beneath the CR of the critter to make it suitably horrific and deadly). Checks to notice who is the minion, checks to avoid becoming charmed yourself, checks to notice that the room isn't protected, checks to quickly re-protect the room before the monster comes back....</p><p></p><p>There's also the argument that horror should result from the PC's own actions. Accidents are surprisingly common in a horror motif, so perhaps instituting a rule where a lack of success means that the enemy gains an advantage -- you forgot to ward a door, you neglected to think about the proper minion, you forgot something valuable and vulnerable outside...oops. You die!</p><p></p><p>You could also just get the players used to loosing characters, but that only works at certain lower levels, otherwise wipping up a new char would be a huge process...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2739180, member: 2067"] You might want to try the tried-and-true horror motif of "magical mcguffin that the monster hates." For instance, the vampire and the cross. The Vampire doesn't exist when the Cross does. But the vampires minions will infiltrate the home and try to get rid of the Crosses, inviting disaster. The challenges that the PC's need to overcome then are focused on the minions, at least until they're high enough level to face a potential challenge by a powerful monster (I'd say keep them about 2 levels beneath the CR of the critter to make it suitably horrific and deadly). Checks to notice who is the minion, checks to avoid becoming charmed yourself, checks to notice that the room isn't protected, checks to quickly re-protect the room before the monster comes back.... There's also the argument that horror should result from the PC's own actions. Accidents are surprisingly common in a horror motif, so perhaps instituting a rule where a lack of success means that the enemy gains an advantage -- you forgot to ward a door, you neglected to think about the proper minion, you forgot something valuable and vulnerable outside...oops. You die! You could also just get the players used to loosing characters, but that only works at certain lower levels, otherwise wipping up a new char would be a huge process... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When PCs are outmatched
Top