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When PCs become villains.
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<blockquote data-quote="Jupp" data-source="post: 2410656" data-attributes="member: 20804"><p>My old character, a lawful-evil Necromancer in a Midgard game, did turn into the main villain for the rest of the group at the end of our last campaign. He was a follower of Methraton (a character of a comic from Francois Froideval) that happend to meet the other party members just when they tried to figure out that Methatrons biggest enemey, Arioch, tried to get access to Toril. At first my character just played along to help giving Arioch a nice defeat but over time it turned out that with the banning of Arioch there would be a chance to give Methraton access to Toril instead. At one point the DM took me aside and asked me to choose sides. Either I help Mehtraton or I try to betray him, ban Arioch and switch over to the good side. My decision was to help my master. That also meant that should I succeed to betray the rest of the party my character would either be killed in the fight or he would become an NPC under the DMs control. So I played along for another 1.5 years, acting like I would help the party but instead tried to stear them to the point where I would succeed to free Methraton. I managed to hide my true identity as a necromance throughout that time (dont ask me how I did it...I never would have thought it would work out) and in the final confrontation when Arioch tried to access Toril I was able to manipulate our Dwarven fighter to help me banning Arioch and freeing Methraton, though he only saw his mistake when it was too late <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> My luck was that in the previous fight two of the players already where either unconscious or not able to move due to very low hitpoints. That left me with 2 remaining players, the priestess of Auril and the dwarven fighter. With unbelievable luck ( I rolled three crits in that fight) I was able to beat them and finished the ritual to free my master. At that moment I gave the character sheet to our DM and sat back to enjoy the scenery.</p><p></p><p>The rest of the party was then able to escape to the Astral plane later on (a portal was opened due to the priestess giving up all of her 3 divine points which grant a priest one extraordinary wish from his god). They then met my new character there, a tiefling rogue that was sent to pick them up and bring them to Sigil.</p><p></p><p>Later on the other players told me that they had suspicions about me and they secretly tried to get behind my motives. It came out they even had a private session with our DM where they tried to get behind it all, but it didnt work out. But they never thought I would help an evil god to enter Toril and start to conquer it. And our DM gave me a 10% chance to succeed with my plans. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Jupp, post: 2410656, member: 20804"] My old character, a lawful-evil Necromancer in a Midgard game, did turn into the main villain for the rest of the group at the end of our last campaign. He was a follower of Methraton (a character of a comic from Francois Froideval) that happend to meet the other party members just when they tried to figure out that Methatrons biggest enemey, Arioch, tried to get access to Toril. At first my character just played along to help giving Arioch a nice defeat but over time it turned out that with the banning of Arioch there would be a chance to give Methraton access to Toril instead. At one point the DM took me aside and asked me to choose sides. Either I help Mehtraton or I try to betray him, ban Arioch and switch over to the good side. My decision was to help my master. That also meant that should I succeed to betray the rest of the party my character would either be killed in the fight or he would become an NPC under the DMs control. So I played along for another 1.5 years, acting like I would help the party but instead tried to stear them to the point where I would succeed to free Methraton. I managed to hide my true identity as a necromance throughout that time (dont ask me how I did it...I never would have thought it would work out) and in the final confrontation when Arioch tried to access Toril I was able to manipulate our Dwarven fighter to help me banning Arioch and freeing Methraton, though he only saw his mistake when it was too late :] My luck was that in the previous fight two of the players already where either unconscious or not able to move due to very low hitpoints. That left me with 2 remaining players, the priestess of Auril and the dwarven fighter. With unbelievable luck ( I rolled three crits in that fight) I was able to beat them and finished the ritual to free my master. At that moment I gave the character sheet to our DM and sat back to enjoy the scenery. The rest of the party was then able to escape to the Astral plane later on (a portal was opened due to the priestess giving up all of her 3 divine points which grant a priest one extraordinary wish from his god). They then met my new character there, a tiefling rogue that was sent to pick them up and bring them to Sigil. Later on the other players told me that they had suspicions about me and they secretly tried to get behind my motives. It came out they even had a private session with our DM where they tried to get behind it all, but it didnt work out. But they never thought I would help an evil god to enter Toril and start to conquer it. And our DM gave me a 10% chance to succeed with my plans. :D [/QUOTE]
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