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When PCs break the law
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<blockquote data-quote="SavageRobby" data-source="post: 3838647" data-attributes="member: 51573"><p>Lawful Good characters that repeatedly break the law and/or refuse to submit to the proper authorities should end up shifting alignment - voluntarily or not. The only exception I can think of is if the laws they're are breaking are unjust, but even then, they should be working towards changing them, not breaking them willy-nilly. (Think Robin Hood.) It also depends on the laws they're breaking. Not paying oppressive taxes is a lot different than killing and stealing, for example.</p><p></p><p>Again, depending on their crimes, characters will also get a reputation for that sort of thing ("Uh oh, here comes the notorious Silver Arrows. Close the gates!") and bad things will happen. Law abiding citizens will shun them, towns will close their gates, rewards will be posted, and in big cities, where there are bigger fish than the PCs, they <em>will</em> get dealt with. </p><p></p><p></p><p>And ultimately, if you have players that totally disregard their character's alignment, think they can break the laws with no consequences, and if you think the logical consequences will "exacerbate the problem", maybe you need more mature players. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Or perhaps they should just play neutral or evil characters, and be done with it.</p></blockquote><p></p>
[QUOTE="SavageRobby, post: 3838647, member: 51573"] Lawful Good characters that repeatedly break the law and/or refuse to submit to the proper authorities should end up shifting alignment - voluntarily or not. The only exception I can think of is if the laws they're are breaking are unjust, but even then, they should be working towards changing them, not breaking them willy-nilly. (Think Robin Hood.) It also depends on the laws they're breaking. Not paying oppressive taxes is a lot different than killing and stealing, for example. Again, depending on their crimes, characters will also get a reputation for that sort of thing ("Uh oh, here comes the notorious Silver Arrows. Close the gates!") and bad things will happen. Law abiding citizens will shun them, towns will close their gates, rewards will be posted, and in big cities, where there are bigger fish than the PCs, they [i]will[/i] get dealt with. And ultimately, if you have players that totally disregard their character's alignment, think they can break the laws with no consequences, and if you think the logical consequences will "exacerbate the problem", maybe you need more mature players. :) Or perhaps they should just play neutral or evil characters, and be done with it. [/QUOTE]
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