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When PCs break the law
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3842715" data-attributes="member: 1165"><p>Hopefully talking will work. Cycles of revenge can take over a campaign in a very negative way.</p><p></p><p>You can shift their alignments, but that doesn't mean anything anymore. (In the old days, a neutral character who shifted towards good would suffer XP loss. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> )</p><p></p><p>If they don't listen, homing pigeons can carry their descriptions to nearby towns and cities. Eventually some high level good-aligned characters will come back from their adventures or leave their barracks from a big city and track down the PCs. All these adventurers will be higher level, and will attempt to non-lethally put down the threat (but will abandon the non-lethal mentality if the PCs fight back dirtily). Note that ambushing is perfectly fair; even if the PCs see the "opponent" fighter or paladin and his squad calling them to surrender, they may not see the NPC Rogue and Ranger who had been helping that squad track them down.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3842715, member: 1165"] Hopefully talking will work. Cycles of revenge can take over a campaign in a very negative way. You can shift their alignments, but that doesn't mean anything anymore. (In the old days, a neutral character who shifted towards good would suffer XP loss. :o ) If they don't listen, homing pigeons can carry their descriptions to nearby towns and cities. Eventually some high level good-aligned characters will come back from their adventures or leave their barracks from a big city and track down the PCs. All these adventurers will be higher level, and will attempt to non-lethally put down the threat (but will abandon the non-lethal mentality if the PCs fight back dirtily). Note that ambushing is perfectly fair; even if the PCs see the "opponent" fighter or paladin and his squad calling them to surrender, they may not see the NPC Rogue and Ranger who had been helping that squad track them down. [/QUOTE]
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