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When PCs Burst into a Room of Unsuspecting Enemies
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<blockquote data-quote="wedgeski" data-source="post: 6501942" data-attributes="member: 16212"><p>Surprise and ambush are the kinds of things where sometimes you have to shuffle the rules a little bit out of the way.</p><p></p><p>This is definitely a surprise round, <em>as long as the people in the room are unaware if them</em>. If the PC's haven't been quiet and/or careful in their approach or in their planning, the guys in the room might be aware of them and have set up an ambush of their own. At the minimum, if they're aware of the PC's, everyone just rolls initiative as soon as foot hits door. </p><p></p><p>Assuming the guys in the room are not aware of the PC's, and as long as the PC's are at liberty to discuss their actions beforehand, they should be granted an entire round of actions before the enemies even roll their initiative dice. One of those actions must include (for one PC) smashing the door open. I would allow the PC's to act in any order they wanted (no need to roll initiative until after the surprise round).</p><p></p><p>Don't worry about Advantage or Disadvantage. Having a free round of actions is a stratospheric advantage in itself (and might well decide the fight before it even gets going).</p></blockquote><p></p>
[QUOTE="wedgeski, post: 6501942, member: 16212"] Surprise and ambush are the kinds of things where sometimes you have to shuffle the rules a little bit out of the way. This is definitely a surprise round, [I]as long as the people in the room are unaware if them[/I]. If the PC's haven't been quiet and/or careful in their approach or in their planning, the guys in the room might be aware of them and have set up an ambush of their own. At the minimum, if they're aware of the PC's, everyone just rolls initiative as soon as foot hits door. Assuming the guys in the room are not aware of the PC's, and as long as the PC's are at liberty to discuss their actions beforehand, they should be granted an entire round of actions before the enemies even roll their initiative dice. One of those actions must include (for one PC) smashing the door open. I would allow the PC's to act in any order they wanted (no need to roll initiative until after the surprise round). Don't worry about Advantage or Disadvantage. Having a free round of actions is a stratospheric advantage in itself (and might well decide the fight before it even gets going). [/QUOTE]
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When PCs Burst into a Room of Unsuspecting Enemies
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