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When PCs Die When the Player's Not There
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<blockquote data-quote="Mouseferatu" data-source="post: 2353317" data-attributes="member: 1288"><p>I'm going to take that statement as written (despite the winky face), because you seem to support it in other posts.</p><p></p><p>No, the dice are not superior to all else. The enjoyment of the players, and the DM's judgment as to what will make the best game, are superior to all else. The dice are a tool.</p><p></p><p>I don't want the DM fudging to keep my character alive under normal circumstances, nor will I fudge to do so when I'm DMing. The key is <em>under normal circumstances</em>. If a PC death is going to ruin the fun of the game--because a player is absent, for instance--yeah, you damn well better believe I'll fudge. Similarly, I'll tweak the dice results--both for and against the players, in equal measure--if I realize that a specific outcome would be just really damned cool for dramatic/character-development/story* purposes. I don't do it often, but yeah, I do it.</p><p></p><p>That's why I never roll my dice in front of the players, unless it's something particularly cool and dramatic and I want to heighten the effect. (I.e. if the necromancer makes this save, he's going to escape, but if he fails, the PC's spell will likely kill him.)</p><p></p><p>*(I'm sure someone who doesn't know me will accuse me of railroading, since I included "story" in this list. Kindly don't. I've been DMing long enough, with enough feedback from players, that I know the difference between railroading and making sure the PCs enjoy the story while still making their own choices and deciding--to a point--their own fate.)</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 2353317, member: 1288"] I'm going to take that statement as written (despite the winky face), because you seem to support it in other posts. No, the dice are not superior to all else. The enjoyment of the players, and the DM's judgment as to what will make the best game, are superior to all else. The dice are a tool. I don't want the DM fudging to keep my character alive under normal circumstances, nor will I fudge to do so when I'm DMing. The key is [i]under normal circumstances[/i]. If a PC death is going to ruin the fun of the game--because a player is absent, for instance--yeah, you damn well better believe I'll fudge. Similarly, I'll tweak the dice results--both for and against the players, in equal measure--if I realize that a specific outcome would be just really damned cool for dramatic/character-development/story* purposes. I don't do it often, but yeah, I do it. That's why I never roll my dice in front of the players, unless it's something particularly cool and dramatic and I want to heighten the effect. (I.e. if the necromancer makes this save, he's going to escape, but if he fails, the PC's spell will likely kill him.) *(I'm sure someone who doesn't know me will accuse me of railroading, since I included "story" in this list. Kindly don't. I've been DMing long enough, with enough feedback from players, that I know the difference between railroading and making sure the PCs enjoy the story while still making their own choices and deciding--to a point--their own fate.) [/QUOTE]
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