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When PCs Die When the Player's Not There
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<blockquote data-quote="DonTadow" data-source="post: 2353376" data-attributes="member: 22622"><p>One night, as a player, I was in a group and we were fighting the "big bad". I rolled three 1s in a row on several saves including a will save that allowed me to be confused. I went through 10 rounds of battle (the entire battle) never controlling my character. On the fifth confusion roll my small halfling stumbled into a large giant with a spiked chain. He beat me to an inch of my life. I started to think I lucked up when I rolled a confusion roll to run away. I run and the direction I run through the door the enemies came out of. I"m told to roll another Will save, I roll a 1, I died (for the second time in two sessions) from a dicentegate spell. It was the worst bout of luck. This is where I commend the DM decision making. This was not some PC coddlin DM. This guy was one of those by the number Dms but he knew how to keep his campaign fun. </p><p></p><p>After session he called me up and told me how upset he was about what happenedand how he realized it wasn't my fault. He hadn't seen that much bad luck in some time and that wasn't how he planned it. I had a backup character ready to go, but he insisted that I wait a bit. Thursday he calls me and tells me to bring my character but adjust my xp to the beginning of the current level. Two sessions go buy and no real say so on how I came back only that i had. During the third session after death he sends me a 8 page pdf explaining how a powerful dying demi god granted me life in return for patronage. She also gave me hidden memories that my character had long sought for. </p><p></p><p>My Point. Sometimes you got to reach out of your monatony of dice rolls and books for the sake of the fun of the game for all the players. I probably felt like your player. Sure i'm ok with it. But we all know that I would RATHER have been playing the character who died. We all know that your player would have more fun playing his character.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2353376, member: 22622"] One night, as a player, I was in a group and we were fighting the "big bad". I rolled three 1s in a row on several saves including a will save that allowed me to be confused. I went through 10 rounds of battle (the entire battle) never controlling my character. On the fifth confusion roll my small halfling stumbled into a large giant with a spiked chain. He beat me to an inch of my life. I started to think I lucked up when I rolled a confusion roll to run away. I run and the direction I run through the door the enemies came out of. I"m told to roll another Will save, I roll a 1, I died (for the second time in two sessions) from a dicentegate spell. It was the worst bout of luck. This is where I commend the DM decision making. This was not some PC coddlin DM. This guy was one of those by the number Dms but he knew how to keep his campaign fun. After session he called me up and told me how upset he was about what happenedand how he realized it wasn't my fault. He hadn't seen that much bad luck in some time and that wasn't how he planned it. I had a backup character ready to go, but he insisted that I wait a bit. Thursday he calls me and tells me to bring my character but adjust my xp to the beginning of the current level. Two sessions go buy and no real say so on how I came back only that i had. During the third session after death he sends me a 8 page pdf explaining how a powerful dying demi god granted me life in return for patronage. She also gave me hidden memories that my character had long sought for. My Point. Sometimes you got to reach out of your monatony of dice rolls and books for the sake of the fun of the game for all the players. I probably felt like your player. Sure i'm ok with it. But we all know that I would RATHER have been playing the character who died. We all know that your player would have more fun playing his character. [/QUOTE]
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