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When PCs Die When the Player's Not There
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<blockquote data-quote="Rasyr" data-source="post: 2358398" data-attributes="member: 2855"><p>Nor does Ptolemy apparently want to allow the player to keep the character.</p><p></p><p>The possession by demon (or something else) that takes over his body while he is asleep is an excellent way to bring the character "back to life" and provide many hours of fun for both himself (thinking up the nasty things that the demon does while the character is napping).</p><p></p><p>I know that if I were GMing this situation.. The demon would be having a blast....</p><p></p><p>He would start out cautiously while the players were away from a town. Perhaps pretending to be the character when it is his turn for watch at night. If he had the watch alone, the demon would be rifling their possessions, and perhaps getting rid of small items (or stealing even) that are packed away - nothing noticible at first.</p><p></p><p>Then once they hit town, the demon would go out and hunt up some poor innocent and have them for dinner. Getting one or two in every town that they stop in. The players would hear rumors about the bizarre deaths the day after they happen, and the deaths would all have some sort of signature traits to them (like the body is shriveled and dessicated).</p><p></p><p>This would happen in every town that they stop in... Eventually the PCs would realize that something is going on, that this murderer is seemingly everyplace that they are. Perhaps following them...</p><p></p><p>Perhaps the demon even jumps from PC body to PC body while the players are sleeping...</p><p></p><p>As to how the demon got in the PC....</p><p></p><p>One of the Trogs who got killed was the current host of the demon, and realizing that his host was going to die, he jumps into the dead PC and repairs the damage, bringing back to life because it knows that the PC will eventually go to a large town where it will be able to feast on lots of ripe souls...</p><p></p><p></p><p>And to get rid of the demon, the party will first have to figure out what it is (reasearch it), and then realize that the demon is tied to some trinket that they picked up off the dead Trogs, perhaps a ring or amulet or a funny looking coin (which being jumbled in with other coins was not noticed before). They will then have to retrieve that item, and perfom some minor (and easy to accomplish ritual) to force the demon back into the item, which will cause the demon to actually manifest in a physical form so that they can put an end to it once and for all (perhaps the ritual, requiring the item that the demon had been tied to, actually forces it to manifest in physical form). Just killing the host body of the demon won't stop it, as it will jump into some other body.</p><p></p><p>I would accompany this with nightly Will Saves whenever the party goes to sleep - and just keep track of who the demon is actually in at any given time... hehe</p><p></p><p>Lots of adventure opportunity there.. plenty of fun for the GM and player both...</p></blockquote><p></p>
[QUOTE="Rasyr, post: 2358398, member: 2855"] Nor does Ptolemy apparently want to allow the player to keep the character. The possession by demon (or something else) that takes over his body while he is asleep is an excellent way to bring the character "back to life" and provide many hours of fun for both himself (thinking up the nasty things that the demon does while the character is napping). I know that if I were GMing this situation.. The demon would be having a blast.... He would start out cautiously while the players were away from a town. Perhaps pretending to be the character when it is his turn for watch at night. If he had the watch alone, the demon would be rifling their possessions, and perhaps getting rid of small items (or stealing even) that are packed away - nothing noticible at first. Then once they hit town, the demon would go out and hunt up some poor innocent and have them for dinner. Getting one or two in every town that they stop in. The players would hear rumors about the bizarre deaths the day after they happen, and the deaths would all have some sort of signature traits to them (like the body is shriveled and dessicated). This would happen in every town that they stop in... Eventually the PCs would realize that something is going on, that this murderer is seemingly everyplace that they are. Perhaps following them... Perhaps the demon even jumps from PC body to PC body while the players are sleeping... As to how the demon got in the PC.... One of the Trogs who got killed was the current host of the demon, and realizing that his host was going to die, he jumps into the dead PC and repairs the damage, bringing back to life because it knows that the PC will eventually go to a large town where it will be able to feast on lots of ripe souls... And to get rid of the demon, the party will first have to figure out what it is (reasearch it), and then realize that the demon is tied to some trinket that they picked up off the dead Trogs, perhaps a ring or amulet or a funny looking coin (which being jumbled in with other coins was not noticed before). They will then have to retrieve that item, and perfom some minor (and easy to accomplish ritual) to force the demon back into the item, which will cause the demon to actually manifest in a physical form so that they can put an end to it once and for all (perhaps the ritual, requiring the item that the demon had been tied to, actually forces it to manifest in physical form). Just killing the host body of the demon won't stop it, as it will jump into some other body. I would accompany this with nightly Will Saves whenever the party goes to sleep - and just keep track of who the demon is actually in at any given time... hehe Lots of adventure opportunity there.. plenty of fun for the GM and player both... [/QUOTE]
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