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When PCs Die When the Player's Not There
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<blockquote data-quote="ARandomGod" data-source="post: 2360885" data-attributes="member: 17296"><p>DonTow (last post first page) has what I personally consider an example of the best way to handle the situation. The player is somehow resurrected. Something interesting happened. Possibly partially unexplained. The GM can throw in interesting plot hooks, or give a made up "template" which can range from an innate magic item type effect to something horrific/wonderful or whatever. Add in plot hooks to the effect, and make it into a real 'fantasy' story.</p><p></p><p>Personally I don't care much for the bland ressurection/reincarnation/true resurrection spells. If a player comes back I like it to be interesting and have a story attached. A story other than "you lose a lot of money and come back less powerful".</p><p></p><p>Anyhow, you handled it pretty well. Sure, you probably should have done it a little differently, but you made the dramatic roll in front of the other players, the character died... he's dead. Now as long as you make it up to him somehow later it's all good. I do think that as a GM you owe him a little something to make up for this. And if he were being played he almost certainly should have been shooting arrows from far behind anyone else. </p><p></p><p>Actually, although it's harder, for people who want all PC's to be played, it's best if the GM plays the PC's. After all, he has a sort of 'omniscience' about what really might hurt the player and what isn't really going to. Sure, have the PC open his share of doors, but only those that the GM wants him to. Have him in the front lines some of the time. Noteably those times when the opposition looks harder than it actually is...</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2360885, member: 17296"] DonTow (last post first page) has what I personally consider an example of the best way to handle the situation. The player is somehow resurrected. Something interesting happened. Possibly partially unexplained. The GM can throw in interesting plot hooks, or give a made up "template" which can range from an innate magic item type effect to something horrific/wonderful or whatever. Add in plot hooks to the effect, and make it into a real 'fantasy' story. Personally I don't care much for the bland ressurection/reincarnation/true resurrection spells. If a player comes back I like it to be interesting and have a story attached. A story other than "you lose a lot of money and come back less powerful". Anyhow, you handled it pretty well. Sure, you probably should have done it a little differently, but you made the dramatic roll in front of the other players, the character died... he's dead. Now as long as you make it up to him somehow later it's all good. I do think that as a GM you owe him a little something to make up for this. And if he were being played he almost certainly should have been shooting arrows from far behind anyone else. Actually, although it's harder, for people who want all PC's to be played, it's best if the GM plays the PC's. After all, he has a sort of 'omniscience' about what really might hurt the player and what isn't really going to. Sure, have the PC open his share of doors, but only those that the GM wants him to. Have him in the front lines some of the time. Noteably those times when the opposition looks harder than it actually is... [/QUOTE]
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