Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
When PCs Die When the Player's Not There
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DonTadow" data-source="post: 2363826" data-attributes="member: 22622"><p>But that's the thing, the pc doesn't have to be there. Unless the PC is the mystical child of light and your campaign is centered around that player (no no). Door's can be bashed instead of picked, wounds can be healed with potions instead of divine magic, and a well laid strategy with mages can be just as effective as a big brute. </p><p></p><p>I don't really think it takes much effort to reduce an encounter a cl or too. You take some hd away, reduce damage reduction, change an axe here to a sword there, limit the spell reduction, play the monsters a bit looser. There are ways to change up the encounter so that it is still challgening to the current players. Forgive me, but I think you just don't want to spend the extra 10 to 20 minutes it would take to do so. So it becomes much easier to tell a pc "Oh forget it I'll just have someone play your character, I don't want to spend any more time preparing. If he dies he dies". </p><p></p><p>I think if you tell the player the truth, that you could have scaled the encounter to fit the current makeup of the party and you didn't want to waist the time, he'd probably be a bit more irate. As experienced players and dms, i think most of us know that that is an available option and thus we are a bit angrier than your player who probably doesnt even know that's an option. </p><p></p><p>I have to agree with arandom that this seems to be a difference between younger players with no families and older players. Dming for a younger crowd and older crowd is too different things at time. I do spend a bit more time preparing because not everyone can be there every week so I find myself mid week tweaking things, which I like to think is my responsiblity as a DM to make the game as fun for all players there or not. I also spend time engaging the player whom will not be there outside of game so that he feels apart of the game when he's not there. </p><p></p><p> I feel so old. I want to say like some grandfather "you'll understand when you get a wife, child and fulltime job. : No disrespect intended but this feels like an age gap issue.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2363826, member: 22622"] But that's the thing, the pc doesn't have to be there. Unless the PC is the mystical child of light and your campaign is centered around that player (no no). Door's can be bashed instead of picked, wounds can be healed with potions instead of divine magic, and a well laid strategy with mages can be just as effective as a big brute. I don't really think it takes much effort to reduce an encounter a cl or too. You take some hd away, reduce damage reduction, change an axe here to a sword there, limit the spell reduction, play the monsters a bit looser. There are ways to change up the encounter so that it is still challgening to the current players. Forgive me, but I think you just don't want to spend the extra 10 to 20 minutes it would take to do so. So it becomes much easier to tell a pc "Oh forget it I'll just have someone play your character, I don't want to spend any more time preparing. If he dies he dies". I think if you tell the player the truth, that you could have scaled the encounter to fit the current makeup of the party and you didn't want to waist the time, he'd probably be a bit more irate. As experienced players and dms, i think most of us know that that is an available option and thus we are a bit angrier than your player who probably doesnt even know that's an option. I have to agree with arandom that this seems to be a difference between younger players with no families and older players. Dming for a younger crowd and older crowd is too different things at time. I do spend a bit more time preparing because not everyone can be there every week so I find myself mid week tweaking things, which I like to think is my responsiblity as a DM to make the game as fun for all players there or not. I also spend time engaging the player whom will not be there outside of game so that he feels apart of the game when he's not there. I feel so old. I want to say like some grandfather "you'll understand when you get a wife, child and fulltime job. : No disrespect intended but this feels like an age gap issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When PCs Die When the Player's Not There
Top