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When PCs Die When the Player's Not There
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<blockquote data-quote="DonTadow" data-source="post: 2364993" data-attributes="member: 22622"><p>Actually I mostly run higher level campaigns between 8 to 18. I adjust CRs all the time. Honestly it is really not that difficult. You make it seem like high level Calc. Unless you're using an abbacus taking away some HD and lowering DR and SR doesn't take that much time. It also doesn't take that much time to adjust spell class levels. Again you just don't want to spend the time preparing, which is fine to me, but say that. Don't make it sound 'unfeasable'. It's just something you do not wish to do. There are a half dozen FREE programs that can cacluate appropriate challenge levels for a party. When I"m in doubt I use them. </p><p></p><p> I know alot of DMs whom strive to make their game the most fun for their players. For me minor adjusting during the week is worth it by giving them an awarding challenging experience. Again, you can always replace a missing cleric with a found wand of healing or lost NPC healer. I've played several campaigns where there was no cleric. I don't force my players to play a particular class to fit a niche because I want them to have control over there own characters, so tweaking a few games in game is not a problem. </p><p></p><p>I don't think too many people compare role playing games to straight board games. There are board game aspects in role playing games but to two are distinctively different. Role player games have the player play a character. </p><p></p><p>I'm in no way calling you a kid, but you're obviously a dm or have players whom don't have wives, families and fulltime jobs. Obviously havn't experienced being in a campaign with older adults whom do not wish to be punlished for missing a session. They play the game to have fun. They may stay up late after work and after helping Jimmy with his homework to make a character, write the background for it and stat it out. Then you tell the guy one week later that his character died because he wasn't there. It just doesn't work with us </p><p>older gamers. </p><p></p><p>In most campaigns resserects don't just come easily. They are very very difficult to come by in my own campaign. Death is 95 percent of the time permenant. Death also has lasting mental effects as well in the campaigns that Ive been apart of. You just can't die, get raised and things don't change. Where's the role playing in that. </p><p></p><p>You say you're not punishing them but you don't realize that you are. Whenever you take someone else's creation and do what you want to do with it because they can't, you're putting their creation at risk against there will. If we're writing an anthology together, and i submit my draft but can not make one editing meeting, then you go and change everything hack it up and completely rewrite it, then come back andtell me "hey sorry you wern't here" I"d be pissed. I think anyone would be pissed. </p><p></p><p>For most players a character is not a sheet with a bunch of numbers on it. They are creations of those people. I don't think its obsessive or far fetched to care about something you create. Which goes back to older adults. When you sacrafice time you can spend with your family to build characters and such, it becomes unfair for anyone to put that creation at risk.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2364993, member: 22622"] Actually I mostly run higher level campaigns between 8 to 18. I adjust CRs all the time. Honestly it is really not that difficult. You make it seem like high level Calc. Unless you're using an abbacus taking away some HD and lowering DR and SR doesn't take that much time. It also doesn't take that much time to adjust spell class levels. Again you just don't want to spend the time preparing, which is fine to me, but say that. Don't make it sound 'unfeasable'. It's just something you do not wish to do. There are a half dozen FREE programs that can cacluate appropriate challenge levels for a party. When I"m in doubt I use them. I know alot of DMs whom strive to make their game the most fun for their players. For me minor adjusting during the week is worth it by giving them an awarding challenging experience. Again, you can always replace a missing cleric with a found wand of healing or lost NPC healer. I've played several campaigns where there was no cleric. I don't force my players to play a particular class to fit a niche because I want them to have control over there own characters, so tweaking a few games in game is not a problem. I don't think too many people compare role playing games to straight board games. There are board game aspects in role playing games but to two are distinctively different. Role player games have the player play a character. I'm in no way calling you a kid, but you're obviously a dm or have players whom don't have wives, families and fulltime jobs. Obviously havn't experienced being in a campaign with older adults whom do not wish to be punlished for missing a session. They play the game to have fun. They may stay up late after work and after helping Jimmy with his homework to make a character, write the background for it and stat it out. Then you tell the guy one week later that his character died because he wasn't there. It just doesn't work with us older gamers. In most campaigns resserects don't just come easily. They are very very difficult to come by in my own campaign. Death is 95 percent of the time permenant. Death also has lasting mental effects as well in the campaigns that Ive been apart of. You just can't die, get raised and things don't change. Where's the role playing in that. You say you're not punishing them but you don't realize that you are. Whenever you take someone else's creation and do what you want to do with it because they can't, you're putting their creation at risk against there will. If we're writing an anthology together, and i submit my draft but can not make one editing meeting, then you go and change everything hack it up and completely rewrite it, then come back andtell me "hey sorry you wern't here" I"d be pissed. I think anyone would be pissed. For most players a character is not a sheet with a bunch of numbers on it. They are creations of those people. I don't think its obsessive or far fetched to care about something you create. Which goes back to older adults. When you sacrafice time you can spend with your family to build characters and such, it becomes unfair for anyone to put that creation at risk. [/QUOTE]
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