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When PCs Die When the Player's Not There
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<blockquote data-quote="ThirdWizard" data-source="post: 2365200" data-attributes="member: 12037"><p>A player's wife went into labor during a D&D game.</p><p></p><p></p><p></p><p>No. It isn't punishment. Someone is dying. Doesn't it make more sense for someone's PC to die who isn't present so everyone there can keep playing? I don't understand this. Two possibilities:</p><p></p><p>1) A present player's PC dies. He loses a level and it will take him several sessions to catch back up. During play he must sit around and do nothing while waiting for the others to be able to get him ressurected.</p><p></p><p>2) An absent player's PC dies. He loses a level and will take several sessions to catch back up. He already isn't there so no time is spent watching others roleplay (not a lot of fun).</p><p></p><p>At high levels with <em>true ressurection</em>, level loss isn't even an issue anymore! It's expensive, yes, I admit. But, our PCs split the cost of all resses anyway, so that doesn't come into the picture here.</p><p></p><p>Why is situation 1 better than situation 2?</p><p></p><p></p><p></p><p>They're <em>always </em>at risk when present. Not fair? Is it not fair for me to throw a <em>Power Word: Kill</em> at the wizard when I know that he has 43 hp? Is it any less fair to insta-kill a player who isn't there? Fair? I don't see it. If I weren't present, I'd rather the ones who were there get the most out of their time there. </p><p></p><p>Adults are more mature and have a deeper story? Come on man, what propoganda are you reading from? I know adults who are bums. I know kids still in college who are the most responsible people I've ever met. Get over the age thing. You don't realize who you're talking to.</p><p></p><p></p><p></p><p>For the past eight years I ran a game for two players only. If one didn't make it we couldn't play. Reorganization of an adventure is something that I'm not extremely good at yet. Heck, working around five is a brand new experience for me. Waaay back when I started college, I had seven players, and since then its been two until about eight months ago. </p><p></p><p>I also don't have time to work it out. When a player says they won't make it, we're talking a matter of at most three days usually, if I get that much warning. Like people are fond of pointing out, people have lives that they can't always control. If someone's kid gets sick Friday night, then they're gone. We play on Saturday at 1pm. That doesn't give me enough time to rework a whole lot.</p><p></p><p></p><p></p><p>Appologies for the misunderstanding. That was directed at this statement: </p><p></p><p></p><p></p><p>Which I think he might have retracted, although he still seems to think my playstyle better fits children... I know 25 might be a bit young around here, and I'm not the most mature person on the planet, I still like to play "lets pretend" after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> . But, I think it qualifes as something.</p><p></p><p></p><p></p><p>It seems obvious, but a lot of people miss it.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2365200, member: 12037"] A player's wife went into labor during a D&D game. No. It isn't punishment. Someone is dying. Doesn't it make more sense for someone's PC to die who isn't present so everyone there can keep playing? I don't understand this. Two possibilities: 1) A present player's PC dies. He loses a level and it will take him several sessions to catch back up. During play he must sit around and do nothing while waiting for the others to be able to get him ressurected. 2) An absent player's PC dies. He loses a level and will take several sessions to catch back up. He already isn't there so no time is spent watching others roleplay (not a lot of fun). At high levels with [i]true ressurection[/i], level loss isn't even an issue anymore! It's expensive, yes, I admit. But, our PCs split the cost of all resses anyway, so that doesn't come into the picture here. Why is situation 1 better than situation 2? They're [i]always [/i]at risk when present. Not fair? Is it not fair for me to throw a [i]Power Word: Kill[/i] at the wizard when I know that he has 43 hp? Is it any less fair to insta-kill a player who isn't there? Fair? I don't see it. If I weren't present, I'd rather the ones who were there get the most out of their time there. Adults are more mature and have a deeper story? Come on man, what propoganda are you reading from? I know adults who are bums. I know kids still in college who are the most responsible people I've ever met. Get over the age thing. You don't realize who you're talking to. For the past eight years I ran a game for two players only. If one didn't make it we couldn't play. Reorganization of an adventure is something that I'm not extremely good at yet. Heck, working around five is a brand new experience for me. Waaay back when I started college, I had seven players, and since then its been two until about eight months ago. I also don't have time to work it out. When a player says they won't make it, we're talking a matter of at most three days usually, if I get that much warning. Like people are fond of pointing out, people have lives that they can't always control. If someone's kid gets sick Friday night, then they're gone. We play on Saturday at 1pm. That doesn't give me enough time to rework a whole lot. Appologies for the misunderstanding. That was directed at this statement: Which I think he might have retracted, although he still seems to think my playstyle better fits children... I know 25 might be a bit young around here, and I'm not the most mature person on the planet, I still like to play "lets pretend" after all. ;) . But, I think it qualifes as something. It seems obvious, but a lot of people miss it. [/QUOTE]
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