Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
When PCs Die When the Player's Not There
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DonTadow" data-source="post: 2365366" data-attributes="member: 22622"><p>1. Ok let me clarify, you don't deal with players whom have consistant family problems. Congrats to the one player whom is about to begin a family BTW. </p><p></p><p>2 Does it make sense for a player to sacrifice someone else's character to save the players that are there??? As a journalist they tell us that there are no stupid questions and oh how questions like that test my instructions. Again say that you don't feel like adjusting the encounter for the remaining players and move on. But don't bully your players into playing someone elses character by threatening death to there characters because they "might not make it without the missing character". </p><p></p><p>I take it there are no lasting consequences of death. </p><p></p><p>3. Again there is a BIG difference between threatening someone's character whom is absent and someone whom is in control of there character. The difference can be compared to a man on trial in full control of his mental state and a guy whom is retarded, mentally handicap and legally insane. If a pc dies it should be because of the actions or non actions of the character whom created him. I"m sure your players do not create their characters for your campaign, but for themselves. The way you talk, it is as if once one of your players creates a character it is the groups and they can do with that character as they wish if he is not present. </p><p></p><p>4. Ok please don't be offended by that statement but a game full of adults with families and such is diffirent from the college night game most of the time. In college I played for 10 hours straight... with a family I play for 5 hours and that's a long session. This is not about how mature people are at certain ages. It is about how family life changes a gamer and games in general. When you DM games with family people you are more lienient on the rules for missiong sessions and such. Characters are more important to players as they sacrificed precious family time to make them. Most of us have played for so long that death is an important event when it happens. It's just different all around. Sorry if it sounds offensive and its not meant to. But the game changes when you get older. Just a fact of life.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2365366, member: 22622"] 1. Ok let me clarify, you don't deal with players whom have consistant family problems. Congrats to the one player whom is about to begin a family BTW. 2 Does it make sense for a player to sacrifice someone else's character to save the players that are there??? As a journalist they tell us that there are no stupid questions and oh how questions like that test my instructions. Again say that you don't feel like adjusting the encounter for the remaining players and move on. But don't bully your players into playing someone elses character by threatening death to there characters because they "might not make it without the missing character". I take it there are no lasting consequences of death. 3. Again there is a BIG difference between threatening someone's character whom is absent and someone whom is in control of there character. The difference can be compared to a man on trial in full control of his mental state and a guy whom is retarded, mentally handicap and legally insane. If a pc dies it should be because of the actions or non actions of the character whom created him. I"m sure your players do not create their characters for your campaign, but for themselves. The way you talk, it is as if once one of your players creates a character it is the groups and they can do with that character as they wish if he is not present. 4. Ok please don't be offended by that statement but a game full of adults with families and such is diffirent from the college night game most of the time. In college I played for 10 hours straight... with a family I play for 5 hours and that's a long session. This is not about how mature people are at certain ages. It is about how family life changes a gamer and games in general. When you DM games with family people you are more lienient on the rules for missiong sessions and such. Characters are more important to players as they sacrificed precious family time to make them. Most of us have played for so long that death is an important event when it happens. It's just different all around. Sorry if it sounds offensive and its not meant to. But the game changes when you get older. Just a fact of life. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When PCs Die When the Player's Not There
Top