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When PCs Die When the Player's Not There
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<blockquote data-quote="ThirdWizard" data-source="post: 2365419" data-attributes="member: 12037"><p>Thanks, the kid's just a few months over a year now. Little guy's fast.</p><p></p><p>The player with the baby is the only one who has consistantly made it to all the games. The others who are recent graduates or still in college are the ones that miss the most games. </p><p></p><p></p><p></p><p>I'm confused. We're talking about a situation where a character is going to die right? I mean, if noone was going to die then this wouldn't even come up. So, someone is dying. In the case where the PC is fading away, a present player dies. In the situation where the PC is being controlled by another player, one of the two dies.</p><p></p><p>We arn't talking about a situation in which either an absent player dies or noone dies. Obviously the desired outcome is for noone to die in that instance. But, in the context of this thread, we're basically choosing between an absent player and a present player for who dies, right? I mean, its hard to make an absent player die in a situation where death can be avoided...</p><p></p><p></p><p></p><p>The biggest downside to death is having to watch while waiting to be raised.</p><p></p><p></p><p></p><p>I disagree. The character is secondary. The time spent with friends and the experience of roleplaying is what the game is about.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2365419, member: 12037"] Thanks, the kid's just a few months over a year now. Little guy's fast. The player with the baby is the only one who has consistantly made it to all the games. The others who are recent graduates or still in college are the ones that miss the most games. I'm confused. We're talking about a situation where a character is going to die right? I mean, if noone was going to die then this wouldn't even come up. So, someone is dying. In the case where the PC is fading away, a present player dies. In the situation where the PC is being controlled by another player, one of the two dies. We arn't talking about a situation in which either an absent player dies or noone dies. Obviously the desired outcome is for noone to die in that instance. But, in the context of this thread, we're basically choosing between an absent player and a present player for who dies, right? I mean, its hard to make an absent player die in a situation where death can be avoided... The biggest downside to death is having to watch while waiting to be raised. I disagree. The character is secondary. The time spent with friends and the experience of roleplaying is what the game is about. [/QUOTE]
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