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When PCs Die When the Player's Not There
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<blockquote data-quote="ThirdWizard" data-source="post: 2365928" data-attributes="member: 12037"><p>You know, a few months ago I was in a debate on these boards about tailored (adventures are made to suit the players) versus status quo (the adventures do not automatically suit the players, they suit the world) games. I was on the side of tailored games, whereas just about everyone else thought that status quo was the best way to go. Now, it seems the tables have turned, and I'm supposed to change adventures I've already finished based on things suddenly coming up at the last minute for my players.</p><p></p><p>I can't win! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Oh, definately. If one of my players was very adamant about not wanting their character to be played if they missed, I wouldn't force their character be played, assuming attendance for them wasn't often a problem (by that I mean missing more than 50% of games).</p><p></p><p>I think I might not have mentioned that, though I implied it once or twice. Heh... oops.</p><p></p><p>This is why I have a rather large document containing Table and House Rules that I hand out. Death of an absantee only happened once, I think, and that was a long time ago.</p><p></p><p></p><p></p><p>Okay, that makes sense. I understand the whole not only missing a fun time but having bad things happen to the character while missing said fun time. It sucks, I admit it. </p><p></p><p>But, usually what happens is that everyone in the party is better off becaues the PC was present for the battle. Many PC lives have been saved because a PC was present when their player was absent. A month ago versus some grells in fact, two players were absent one of whom plays the ranger. Without that ranged support the encounter would have been much more difficult. Several months ago, that PC with an absent player made the difference in a dragon battle (favored enemy: dragon).</p><p></p><p>EDIT:</p><p>Two things here, by the way. The origional situations where death is inevitable is about me chosing for the absent player to do the dangerous maneuver. That is more difficult to justify, I admit. Someone is going to die, and we now have to decide who will take the bullet so to speak.</p><p></p><p>The second thing is that I'm altering the adventures to fit the newfound lower amount of PCs. If I did then it might not be a problem. Because the adventure remains the same, it is a good idea to leave the origional PCs in place, thus the part about saving lives through keeping PCs around even without their players. I'm all over the place, I know.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2365928, member: 12037"] You know, a few months ago I was in a debate on these boards about tailored (adventures are made to suit the players) versus status quo (the adventures do not automatically suit the players, they suit the world) games. I was on the side of tailored games, whereas just about everyone else thought that status quo was the best way to go. Now, it seems the tables have turned, and I'm supposed to change adventures I've already finished based on things suddenly coming up at the last minute for my players. I can't win! :p Oh, definately. If one of my players was very adamant about not wanting their character to be played if they missed, I wouldn't force their character be played, assuming attendance for them wasn't often a problem (by that I mean missing more than 50% of games). I think I might not have mentioned that, though I implied it once or twice. Heh... oops. This is why I have a rather large document containing Table and House Rules that I hand out. Death of an absantee only happened once, I think, and that was a long time ago. Okay, that makes sense. I understand the whole not only missing a fun time but having bad things happen to the character while missing said fun time. It sucks, I admit it. But, usually what happens is that everyone in the party is better off becaues the PC was present for the battle. Many PC lives have been saved because a PC was present when their player was absent. A month ago versus some grells in fact, two players were absent one of whom plays the ranger. Without that ranged support the encounter would have been much more difficult. Several months ago, that PC with an absent player made the difference in a dragon battle (favored enemy: dragon). EDIT: Two things here, by the way. The origional situations where death is inevitable is about me chosing for the absent player to do the dangerous maneuver. That is more difficult to justify, I admit. Someone is going to die, and we now have to decide who will take the bullet so to speak. The second thing is that I'm altering the adventures to fit the newfound lower amount of PCs. If I did then it might not be a problem. Because the adventure remains the same, it is a good idea to leave the origional PCs in place, thus the part about saving lives through keeping PCs around even without their players. I'm all over the place, I know. [/QUOTE]
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