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When PCs Die When the Player's Not There
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<blockquote data-quote="ThirdWizard" data-source="post: 2366723" data-attributes="member: 12037"><p>That's one way to do it, and is perfectly reasonable. Not my preference, but if my players wanted it that way, I wouldn't mind too much. I don't like the idea of the party failing for meta-game reasons, though. We really strive to avoid meta-game considerations, they more than I, in fact. They would be more resistant to the PC wanders off thing than I would, really. Basing party decisions on what players are available at the moment would be pretty much right out.</p><p></p><p>Thinking about it, they're pretty extreme.</p><p></p><p>They would never let a PC who was below decks seasick while they fought off pirates hear the end of it, for example. The players would know it isn't the PC's fault, but they wouldn't metagame it. They would play it out. We're talking about a group that would, without hesitation, <em>raise</em> an NPC over a PC if it is what the characters would do. They really really hate metagaming, and the whole PC dissapears for a session would be seen as such by them.</p><p></p><p>And, that's not even going into why I want to keep the PCs around. I taught them a little too well in that regard (only one has any real previous roleplaying experience). They'll let their PCs die permanently before they do anything that smells remotely like metagaming.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2366723, member: 12037"] That's one way to do it, and is perfectly reasonable. Not my preference, but if my players wanted it that way, I wouldn't mind too much. I don't like the idea of the party failing for meta-game reasons, though. We really strive to avoid meta-game considerations, they more than I, in fact. They would be more resistant to the PC wanders off thing than I would, really. Basing party decisions on what players are available at the moment would be pretty much right out. Thinking about it, they're pretty extreme. They would never let a PC who was below decks seasick while they fought off pirates hear the end of it, for example. The players would know it isn't the PC's fault, but they wouldn't metagame it. They would play it out. We're talking about a group that would, without hesitation, [i]raise[/i] an NPC over a PC if it is what the characters would do. They really really hate metagaming, and the whole PC dissapears for a session would be seen as such by them. And, that's not even going into why I want to keep the PCs around. I taught them a little too well in that regard (only one has any real previous roleplaying experience). They'll let their PCs die permanently before they do anything that smells remotely like metagaming. [/QUOTE]
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