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When PCs Die When the Player's Not There
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<blockquote data-quote="ThirdWizard" data-source="post: 2370231" data-attributes="member: 12037"><p>Putting a group together has never been easy wherever I've lived. It took me years to put together my current group. I guess if you can just pack up and leave to find another group it's one thing, but in my experiences I've never gotten to see that. Just walking out without discussing it? I guess since I only play with friends, it skews things a bit more. It also hurts the game as a whole. If every few months a player is leaving because of an obvious playstyle difference going on and noone will tell the DM... well... that's sad to me. </p><p></p><p>I've seen groups die and in most cases, the problems could have been solved very easily. Once, years ago, one of my games almost died because of the night it was set up. It conflicted with several schedules but noone said anything. So when people often couldn't show up, people started getting discouraged and were going to drop. Changed the night and problem solved. But, I had to practically interrogate my players to find out why they weren't showing repeatedly. I couldn't understand it then, and I still don't understand it today.</p><p></p><p>EDIT: I agree it was mostly the DM's fault, though. Sorry, man, but how you handle absentee players is like the #1 thing to work out with the group. I'm surprised it hadn't come up yet!</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2370231, member: 12037"] Putting a group together has never been easy wherever I've lived. It took me years to put together my current group. I guess if you can just pack up and leave to find another group it's one thing, but in my experiences I've never gotten to see that. Just walking out without discussing it? I guess since I only play with friends, it skews things a bit more. It also hurts the game as a whole. If every few months a player is leaving because of an obvious playstyle difference going on and noone will tell the DM... well... that's sad to me. I've seen groups die and in most cases, the problems could have been solved very easily. Once, years ago, one of my games almost died because of the night it was set up. It conflicted with several schedules but noone said anything. So when people often couldn't show up, people started getting discouraged and were going to drop. Changed the night and problem solved. But, I had to practically interrogate my players to find out why they weren't showing repeatedly. I couldn't understand it then, and I still don't understand it today. EDIT: I agree it was mostly the DM's fault, though. Sorry, man, but how you handle absentee players is like the #1 thing to work out with the group. I'm surprised it hadn't come up yet! [/QUOTE]
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