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When PCs go "Swiss"
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<blockquote data-quote="Yair" data-source="post: 2142520" data-attributes="member: 10913"><p>Is he having fun? Are the others players enjoying his evil escapades or are they as anguished as you are? Would it be more fun for you as a DM if he were to act True Neutral or changed his alignment to Chaotic Evil?</p><p>It seems to me from your post that you don't really mind him doing all these evil things, you just don't want him to stay TN in the process. If that is the case, and if you think the other players feel the same, I suggest talking it out before the next session. Tell the players that given the actions of their characters (who supposedly stood by while he was doing all his evil acts, and still aid and support him), you think a change of alignment might be in order. Explain this is just a rules-effect, changing alignment just makes sense rules-wise and opens up some interesting opponents/options.</p><p>I wouldn't sneak it on him by surprise, and will try to reason with him before using my authority as the DM.</p><p></p><p>If you or some of the other palyers don't like playing with a villain, you have a much more serious problem on your hands. In this case I would suggest talking to him in private before the next session, and saying you don't want to DM an evil campaign. If he protests that he isn't an evil character, offer to either have it voted or to institute alignment-point rules. Choose an alignment ruleset that works in "magnitudes" - to gain Good points, one would have to make Good acts on the order of magnitude of the past evil acts, lesser acts just don't count. (That should resolve the problem of slowly raising the total back to Good through minor inconsistent acts, and would also help to make alignment changing acts rare enough that any arguments over it are not common.)</p><p>If you reach an impasse, boot him. </p><p></p><p>Either way, you've got some rough waters ahead of you. Good luck.</p></blockquote><p></p>
[QUOTE="Yair, post: 2142520, member: 10913"] Is he having fun? Are the others players enjoying his evil escapades or are they as anguished as you are? Would it be more fun for you as a DM if he were to act True Neutral or changed his alignment to Chaotic Evil? It seems to me from your post that you don't really mind him doing all these evil things, you just don't want him to stay TN in the process. If that is the case, and if you think the other players feel the same, I suggest talking it out before the next session. Tell the players that given the actions of their characters (who supposedly stood by while he was doing all his evil acts, and still aid and support him), you think a change of alignment might be in order. Explain this is just a rules-effect, changing alignment just makes sense rules-wise and opens up some interesting opponents/options. I wouldn't sneak it on him by surprise, and will try to reason with him before using my authority as the DM. If you or some of the other palyers don't like playing with a villain, you have a much more serious problem on your hands. In this case I would suggest talking to him in private before the next session, and saying you don't want to DM an evil campaign. If he protests that he isn't an evil character, offer to either have it voted or to institute alignment-point rules. Choose an alignment ruleset that works in "magnitudes" - to gain Good points, one would have to make Good acts on the order of magnitude of the past evil acts, lesser acts just don't count. (That should resolve the problem of slowly raising the total back to Good through minor inconsistent acts, and would also help to make alignment changing acts rare enough that any arguments over it are not common.) If you reach an impasse, boot him. Either way, you've got some rough waters ahead of you. Good luck. [/QUOTE]
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