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When PCs go "Swiss"
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<blockquote data-quote="scourger" data-source="post: 2142728" data-attributes="member: 12328"><p>No player likes to be in the alignment straightjacket. A DM tried it one time with me because he thought my cleric wasn't Chaotic Good enough. So, I sent him a lengthy message about what the alignment description actually says and compared it to what my character actually did, and they matched. He then tried to maintain that the motives of my character matter and not the actions of my character, which was BS. The real bottom line was that he didn't like the way I played the character and was trying to shoe horn me into his mode of play. He made it plain that he didn't like the character even after the PC died. </p><p></p><p>So, my next (current) PC was (is) very, very Neutral and very, very careful. I hit upon the idea of doing what feels right at the moment, just like it says in the alignement description. That style of play just meshes with that DM's style of play, which is the way he DMs. We all DM the way we play. Power gamers are power DMs. Storytelling players are storytelling DMs. Tacticians remain tacticians as do character actors. </p><p></p><p>Anyway, it sounds as if you have some issue with this player's play. I think what you need to do is decide what kind of game you want to run and put the players on notice. I've done this with my current game. I made it plain that I want to run a game for a bunch of good guys--heroes. When asked if a certain bad/evil option is available, I reply, "Sure, just not in this game." I believe the problems noted above with my other DM with me and other players arose when we played in ways that he didn't want us to play; but he didn't give any such guidance until after-the fact (in one instance he stopped the game because 2 PCs were threatening ("terrorizing" I think the DM said) some villagers that the players thought were holding out information on them). So, outline the expected conduct of the PCs and then game on. Everyone has more fun that way.</p></blockquote><p></p>
[QUOTE="scourger, post: 2142728, member: 12328"] No player likes to be in the alignment straightjacket. A DM tried it one time with me because he thought my cleric wasn't Chaotic Good enough. So, I sent him a lengthy message about what the alignment description actually says and compared it to what my character actually did, and they matched. He then tried to maintain that the motives of my character matter and not the actions of my character, which was BS. The real bottom line was that he didn't like the way I played the character and was trying to shoe horn me into his mode of play. He made it plain that he didn't like the character even after the PC died. So, my next (current) PC was (is) very, very Neutral and very, very careful. I hit upon the idea of doing what feels right at the moment, just like it says in the alignement description. That style of play just meshes with that DM's style of play, which is the way he DMs. We all DM the way we play. Power gamers are power DMs. Storytelling players are storytelling DMs. Tacticians remain tacticians as do character actors. Anyway, it sounds as if you have some issue with this player's play. I think what you need to do is decide what kind of game you want to run and put the players on notice. I've done this with my current game. I made it plain that I want to run a game for a bunch of good guys--heroes. When asked if a certain bad/evil option is available, I reply, "Sure, just not in this game." I believe the problems noted above with my other DM with me and other players arose when we played in ways that he didn't want us to play; but he didn't give any such guidance until after-the fact (in one instance he stopped the game because 2 PCs were threatening ("terrorizing" I think the DM said) some villagers that the players thought were holding out information on them). So, outline the expected conduct of the PCs and then game on. Everyone has more fun that way. [/QUOTE]
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