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When PCs go "Swiss"
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<blockquote data-quote="Percivellian" data-source="post: 2144827" data-attributes="member: 27824"><p>Thank you all for your responses (and stories. So entertaining). The campaign in which this was going on has ended, but the aforementioned player is a part of my regular gaming group, so I think it will be a great topic to bring up the next time we're all together.</p><p></p><p>The reason I mentioned a lack of character history (backstory, as well as events from levels 1-6, which we didn't play) was because as a result, any insight into the character's mindset was almost impossible to figure out. And this has been a recurring theme with other characters. A lot of them hardly even <em>speak</em>. The thing is, he's a very good player. We've seen him display the capability for indepth thought about his characters, and in-game situations, but for the most part, all of that thought remains invisible to anyone but himself.</p><p></p><p>I didn't fuss about the alignment too much because the other player in the campaign (there were only two), who was Lawful Neutral, with Enforcer levels, actually, was making extraordinary efforts to work with the dynamic (or lack thereof, the characters were only in the same room about 15-20% of the whole campaign) the other player was giving him. I had to commend him, he made the whole thing work very nicely. As long as he didn't learn anything about the heinous crimes, and benefitted at least somewhat every once in a while from said character's actions, he was having fun, and it worked. Though, he did lament the absence of the other 50% of the PC population at times.</p><p></p><p>For the future, I am considering having players take an alignment test, then keeping the results to myself, and adjusting alignment based on actions in a point system. That way they can be aware of how things are going to work ahead of time, <strong>and</strong> I can surprise them with things. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Thanks for all the suggestions.</p></blockquote><p></p>
[QUOTE="Percivellian, post: 2144827, member: 27824"] Thank you all for your responses (and stories. So entertaining). The campaign in which this was going on has ended, but the aforementioned player is a part of my regular gaming group, so I think it will be a great topic to bring up the next time we're all together. The reason I mentioned a lack of character history (backstory, as well as events from levels 1-6, which we didn't play) was because as a result, any insight into the character's mindset was almost impossible to figure out. And this has been a recurring theme with other characters. A lot of them hardly even [i]speak[/i]. The thing is, he's a very good player. We've seen him display the capability for indepth thought about his characters, and in-game situations, but for the most part, all of that thought remains invisible to anyone but himself. I didn't fuss about the alignment too much because the other player in the campaign (there were only two), who was Lawful Neutral, with Enforcer levels, actually, was making extraordinary efforts to work with the dynamic (or lack thereof, the characters were only in the same room about 15-20% of the whole campaign) the other player was giving him. I had to commend him, he made the whole thing work very nicely. As long as he didn't learn anything about the heinous crimes, and benefitted at least somewhat every once in a while from said character's actions, he was having fun, and it worked. Though, he did lament the absence of the other 50% of the PC population at times. For the future, I am considering having players take an alignment test, then keeping the results to myself, and adjusting alignment based on actions in a point system. That way they can be aware of how things are going to work ahead of time, [b]and[/b] I can surprise them with things. :] Thanks for all the suggestions. [/QUOTE]
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