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*TTRPGs General
When people don't max out skills...
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<blockquote data-quote="MerricB" data-source="post: 1874188" data-attributes="member: 3586"><p>I've recently realised that Wizards have actually done some very subtle* things with their setting of DCs for various tasks.</p><p></p><p>A DC of 15 for Tumble is easily attainable - a DC of 25 is less so. </p><p></p><p>However, a DC of 15 is sufficient for most uses of the skill. Thus, a high-level character who doesn't want to devote <em>all</em> of his skill points to the skill can diversify without losing total effectiveness.</p><p></p><p>Similar points apply to Concentration and Spellcraft. There are higher-level uses, but you can decide "that's the level that I want" and then go and concentrate on something else.</p><p></p><p>I rather like that feature of D&D 3e - you can get benefits out of skills without needing to commit to them for "life".</p><p></p><p>(*subtle to me; I might just be blind <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1874188, member: 3586"] I've recently realised that Wizards have actually done some very subtle* things with their setting of DCs for various tasks. A DC of 15 for Tumble is easily attainable - a DC of 25 is less so. However, a DC of 15 is sufficient for most uses of the skill. Thus, a high-level character who doesn't want to devote [i]all[/i] of his skill points to the skill can diversify without losing total effectiveness. Similar points apply to Concentration and Spellcraft. There are higher-level uses, but you can decide "that's the level that I want" and then go and concentrate on something else. I rather like that feature of D&D 3e - you can get benefits out of skills without needing to commit to them for "life". (*subtle to me; I might just be blind ;)) Cheers! [/QUOTE]
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