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When Player Driven Adventures Don't Pan Out
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<blockquote data-quote="Scott Christian" data-source="post: 9839839" data-attributes="member: 6901101"><p>I have moved a lot, and I have played in a lot of different groups. Most of those groups cannot do player driven campaigns. And these are good/great players. They are fun, excited, dig different lore, etc. But an open concept or having a dozen threads does nothing for them. In fact, they generally become worse players for it. All of this includes myself. (Side Note: I have seen players come in with a certain goal in mind knowing the DM was going to acquiesce. For example, "I am going to be a brewer in my downtime and own a bar," or "I am going to own my own keep," etc. All of those things were granted during our sessions, which is about the greatest player driven piece I have seen. Of course, the DM knew these things before the game even started, so it is a pretty easy ship to steer with that foreknowledge.) </p><p></p><p>As a DM, I have seen it work, but only one time - and it required enormous amounts of prep. I have tried it a few other times, and it went just "meh." Thank goodness those campaigns were only meant to be two to three months long.</p><p></p><p>And I have watched a group think they were all player driven, yet after speaking to the DM they weren't at all. </p><p></p><p>That has been my experience. Players like a consistent story. They like things to make sense. And they like to have clear paths to an objective. This doesn't mean there can't be choices, or you negate a living world, or that you remove player agency.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9839839, member: 6901101"] I have moved a lot, and I have played in a lot of different groups. Most of those groups cannot do player driven campaigns. And these are good/great players. They are fun, excited, dig different lore, etc. But an open concept or having a dozen threads does nothing for them. In fact, they generally become worse players for it. All of this includes myself. (Side Note: I have seen players come in with a certain goal in mind knowing the DM was going to acquiesce. For example, "I am going to be a brewer in my downtime and own a bar," or "I am going to own my own keep," etc. All of those things were granted during our sessions, which is about the greatest player driven piece I have seen. Of course, the DM knew these things before the game even started, so it is a pretty easy ship to steer with that foreknowledge.) As a DM, I have seen it work, but only one time - and it required enormous amounts of prep. I have tried it a few other times, and it went just "meh." Thank goodness those campaigns were only meant to be two to three months long. And I have watched a group think they were all player driven, yet after speaking to the DM they weren't at all. That has been my experience. Players like a consistent story. They like things to make sense. And they like to have clear paths to an objective. This doesn't mean there can't be choices, or you negate a living world, or that you remove player agency. [/QUOTE]
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