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When Player Driven Adventures Don't Pan Out
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<blockquote data-quote="zarionofarabel" data-source="post: 9839980" data-attributes="member: 7026405"><p>I know reading and running Burning Wheel helped alot procedurally due to the fact that BW is purpose built to run player driven sandbox games. The play loop for BW is based on a PCs Beliefs, which are a form of goal statements. The GMs job then becomes to create challenges for the PCs to encounter as they attempt to complete said goals. Beliefs can be anything from "save the world" to "get a fancy new sword" and are not sacrosanct, so a player can change or abandon them anytime they decide they want to do something else. There is also a special kind of XP that PCs get for actually completing goals to act as incentive to actually complete them. There's a little more to it then that, but it's the gist.</p><p></p><p>When I GM any game nowadays I always use setting and PC collaborative creation and make sure that the PCs have some sort of ties to the world. I also have the players come up with goals for their PCs, tied to the "initial situation" to help kick off the game. The "initial situation" is also collaboratively created. Then I make sure to keep the PCs goals written down and displayed prominently so I keep them in mind when adding elements to the narrative. The goals basically act as real time prompts for me as a GM letting me know what the players are interested in narrative wise. Then I just, I don't know, keep all of the TV shows, Movies, and Novels I have consumed in mind and add elements to the story in a way that seems logical. I wish I could explain better how I make up stuff, but that's literally all I do. I mean, if a person can make up stuff and write it down beforehand, they can make up stuff on the spot, at least I think they should be able to. I do some prep I guess, by daydreaming at times about what might happen in upcoming sessions, but I never really write stuff down as I don't think any of my ideas are all that great, and stuff at the table never goes the way I think it will so any prep I did do would be a waste of time anyway. One thing I do constantly is take lots and lots of notes, which I find helps keep previous narrative more solid in my mind. Anyway, my inane rambling probably ain't much help anyway, cheers!</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 9839980, member: 7026405"] I know reading and running Burning Wheel helped alot procedurally due to the fact that BW is purpose built to run player driven sandbox games. The play loop for BW is based on a PCs Beliefs, which are a form of goal statements. The GMs job then becomes to create challenges for the PCs to encounter as they attempt to complete said goals. Beliefs can be anything from "save the world" to "get a fancy new sword" and are not sacrosanct, so a player can change or abandon them anytime they decide they want to do something else. There is also a special kind of XP that PCs get for actually completing goals to act as incentive to actually complete them. There's a little more to it then that, but it's the gist. When I GM any game nowadays I always use setting and PC collaborative creation and make sure that the PCs have some sort of ties to the world. I also have the players come up with goals for their PCs, tied to the "initial situation" to help kick off the game. The "initial situation" is also collaboratively created. Then I make sure to keep the PCs goals written down and displayed prominently so I keep them in mind when adding elements to the narrative. The goals basically act as real time prompts for me as a GM letting me know what the players are interested in narrative wise. Then I just, I don't know, keep all of the TV shows, Movies, and Novels I have consumed in mind and add elements to the story in a way that seems logical. I wish I could explain better how I make up stuff, but that's literally all I do. I mean, if a person can make up stuff and write it down beforehand, they can make up stuff on the spot, at least I think they should be able to. I do some prep I guess, by daydreaming at times about what might happen in upcoming sessions, but I never really write stuff down as I don't think any of my ideas are all that great, and stuff at the table never goes the way I think it will so any prep I did do would be a waste of time anyway. One thing I do constantly is take lots and lots of notes, which I find helps keep previous narrative more solid in my mind. Anyway, my inane rambling probably ain't much help anyway, cheers! [/QUOTE]
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